Almost every quest reward i can remember for monk/disc is "balanced" out for damage and healing, i mean has Str + vit on.
Puts us at a huge disadvantage over rogue's dagger rewards for example, you can bet that doesnt have Int on for example.
Wish the devs would stop being lazy mofos and make stuff specifically good for pure dmg, and pure healer.
Puts us at a huge disadvantage over rogue's dagger rewards for example, you can bet that doesnt have Int on for example.
Wish the devs would stop being lazy mofos and make stuff specifically good for pure dmg, and pure healer.

imho - Even with the balancing act between disc and monks on weapons SOE is doing - wouldn’t our abilities as monks verse the disc abilities make the dmg given on these "balanced" weapons higher dmg/dps for us due to the abilities we have to use the weapon? And Disciples would manipulate the part of the "balanced" weapon geared to their abilities.
So I dont see any disadvantage in our weapons Verses Rogues honestly...unless the devs are just out right pushing massive high dps stats on rogue weapons and not on monk/disc
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