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May 16, 2008, 04:11:00 AM

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Welcome to Vanguard Monks!

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8954 Posts in 959 Topics by 1995 Members
Latest Member: Elittalty
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1  Monk Discussion / Monk Gear & Equipment / Re: Feign Death Gear? on: March 12, 2008, 02:49:39 PM
I imagine there is a built in guaranteed fail % chance so it is never 100%.
It is I imagine a difficult thing to really test with certainty. I just remember the discussion here where teh devs were quoted saying there is no mod to increase FD despite it being on some gear.

I spent a few hours roaming Karrus Hakrel last week in case though. 84% vs 53s would be a nice change, adn I'd live with 83.2% too Tongue

Not certain it would be worth removing lucent mitigation & APW ring but probably would if confirmed that they work.
If I get time this weekend I'll try FD-ing 100 times near an altar in APW  to get some statistics.
2  Monk Discussion / Monk Gear & Equipment / Re: Feign Death Gear? on: March 12, 2008, 01:59:33 PM
Anyone have a chance to test if Dalkain's ring(s) actually work? They definitely got the 2% stat written on them at least.
3  Monk Discussion / Monk Gear & Equipment / Re: Get the dead horse (range weapons) on: March 06, 2008, 11:46:55 AM
Point taken on the point allocation thing.
I don't think that existed in EQ and that is where my brain starts when i think of gear still. Smiley
4  Monk Discussion / Monk Gear & Equipment / Re: Get the dead horse (range weapons) on: March 05, 2008, 08:20:12 AM
I wouldn't expect a monk throwing a shuriken to be anywhere near the damage of a ranger firing a bow.

Ranged damage is--in my opinion--unbalanced due to everyone already having too much. Bow specialists (rangers) should be able to far out-damage the rest of the field. Not just in special abilities but it raw power.

I see this more acutely perhaps being on a pvp server, but shuriken, spears, etc are jsut too powerful as is.

Vanguard doesn't need more equalization of classes (although it certainly still needs balancing) but it needs more class distinction which was one of the original goals.

Of course that doesn't mean that an end game item should be weak for us, it should just have other properties to offer us tailored to our skillset.
5  Monk Discussion / Monk General / Re: More Feign Death woes on: January 30, 2008, 01:27:06 PM
The low level (20's?) hunters league quest from upside garrsion also has a +8 shoulder piece i believe. Doubt that +8 does anything even if it does "work"
6  Monk Discussion / Monk General / Re: Please post GU3.2-3.3 Bugs here on: December 18, 2007, 11:08:18 AM
Quote
1) useing aums to learn new skills still removes finishers from the combat bar

Fujitsu, Thanks for pointing that out! I noticed it when I would level but wasn't sure why and had assumed it was a CoreUI3 bug.

I also seem to have debuffs appear to land (Secret of ice/Adder Hand) but show no icons in the debuff window. Not sure if the effect is actually there or not.

nofoot.
7  Monk Discussion / Monk General / Re: Visual Effects of Secret of Ice/Flame on: December 13, 2007, 06:56:32 AM
Pardon the n00bness, but I'm still a green monk Smiley

The effects I see are flame bursts and ice shards respectively. Are they the wrong graphics? What is expected to be there?
8  Monk Discussion / Monk General / Re: Please post GU3.2-3.3 Bugs here on: December 13, 2007, 06:46:04 AM
Not sure if it is a bug or not but with teh change to reaction timers, using one type of reaction doesn't "turn off" other reaction timers. So for example, if I get a crit and the finishers open up, but dodge AND parry before choosing any reaction, I can still hit the 1st finisher in teh chain, then parry reaction, then dodge reaction.  Choosing one finisher does still turn off the other finishers though.

This adds a LOT of extra power to my monk. That coupled with teh extra Jin it feels like I have due to teh *wonderful* toggled secrets.

Just noting it as it didn't seem an intentional change.

Nofoot
41 Harmonious Monk
Sartok
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