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1  Monk Discussion / Monk General / Re: Nerf Monks? on: April 14, 2008, 01:04:12 PM
I have never really been "rocked" by a ranger or sorc in a solo or group situation. You have to remeber that in a group situation having to worry about aggro is alot less of a concern than it is in a raid situation. The length of fights is significantly less and there is also a smaller chance of dying due to catching aggro. Typically a ranger or even a sorc that pulls aggro on a group mob will live long enough for the tank to get the aggro back or for the mob to die... In a raid situation the ranger or sorc will probably die or even worse get everyone else killed due to some type of frontal ability the mob may have... This alone drastically reduces any classes dps. Monks on the other hand dont have to worry about this as much due to having a 100% aggro whipe.

Something else id like to point out is monks, especially drunken and dragon styles, have very little to no utlity... If you look at any class in the game they all get atleast 1 or 2 significant debuffs or buffs, they get a stance or enchantment push, they get a heal or a counter and the list goes on. Dragon and Drunken monks pretty much only get a endurance hungry stance push and a 2400 hate feed ( which I still dont think works )... Drunken also get a 14% ae hate increase to our defensive target ( which I also dont think works )... Other than that we dont get any buffs or heals for anyone but our selves... no counter or debuffs. Harmonious monks are the exception, they get alot of debuffs but as a result their dps is alot lower than that of a dragon or drunkens dps.

The problem I see is alot of poeple including class leads rather think of ways to nerf other classes than think of ways to fix or improve the class they were appointed to.  Class leads need to focus on their class and stop trying to mess with other peoples classes. They were appointed class lead of ONE class because they play and are very knowledgeable of that ONE class... When they start chiming in about classes they dont play or play very little that is when real problem arise such as this whole "Nerf the monks" epidemic.

2  Monk Discussion / Monk General / Re: Class lead - get the ball rolling on: April 10, 2008, 09:51:35 PM
The problem I see is people seem to think we are "bugged" mainly because they lack the understanding of how our abilities work and rather than attempting to understand they automatically pull out the nerf stick. The biggest "bug" that i hear talked about is with our errant strikes and fists of celerity abilities and the blue dmg text that is displayed as a result of using them. This blue text is NOT extra damage ontop of the actualy hit which is what people seem to think. The blue text is merly showing you how much extra damage you did from using the ability.

For example I use ashen hand... I hit the mob for 20k and fist of celerity shows doing 10k... This does not mean i just did 30k... it means i did 10k with ashen hand and fists of celerity doubled that adding another 10k resulting in my 20k hit... NOT A BUG. Quickening Jolt ( Bloodmage buff ) provides the same results as errant strikes and fists of celerity it just does not display the blue text informing you how much extra dmg you did.

Also as much as i disagree with us being nerfed because of false bug claims we would not be usless... We are still the best pullers for raids. We are also very good when it comes to soloing although that is not something taken into account when balancing a class... Everyone can solo the solo content well... The ability to solo group content is a bonus, dont complain because you cant and somone else can.
3  Monk Discussion / Monk General / Re: Atonement of Vol anari; Recipie on xeth on: April 08, 2008, 10:25:53 AM
Depending on how lucky and or unlucky you are it could take anywhere from 1 to 2 months per fabled. That is including the harvested pieces and the fabled eyes.
4  Monk Discussion / Monk Gear & Equipment / Re: New Monk Weapon From Griffon Quest on: April 04, 2008, 10:01:52 AM
I dont understand why they put + evasion on weapons like that.. first of all any + evasion gear i have does not actually increase my evasion at all. Secondly a level 10 martial sword would provide better melee evasion than any + evasion they can put on a weapon.

As far as the griffon quest line goes... Most of the quest rewards are pretty bad I dont disagree there BUT alot of the named you mentioned drop some very nice gear. One of the best non raid monk weapons drops in OT... I know of quite a few equipment drops in Old Targ that some classes would prefer using over APW raid gear.

I do not think the purpose of this quest line was to "gear you up for raids" persay... The point of the quest line is to get people who dont necessarily raid a flying mount.  The flaw in that is alot of the encounters for the quest line are far from tuned correctly. Most encounters you need a reletivly perfect group make up inorder to successfully kill the quest encounter... This typically means having 3 or 4 people in a group that dont even need the quest inorder to get 1 or 2 people a quest update at a time. Some encounters almost require the use of 2 tanks / healers and a bard.. without that make up the encounter's difficulty is amplified by 10x. This leaves room for 1 person to get an update ( This is of course assuming you dont have an endless supply of tanks and healers that need a quest update.)
5  Monk Discussion / Monk Tactics & Techniques / Re: Pushing hands on: April 04, 2008, 09:33:21 AM
Monks stance push is far inferior to that of a rangers... 6 pushing hands is about equivalent to that of 2 ranger stance pushes and our stance costs double the endurance, ALTHOUGH I have never encountered a stance that took 10 pushes to drop. I believe the reason this occured was not due to our stance push being bugged but rather the buff icons on mobs being extremly delayed... Alot of the time the buff is on the mob long before the icon actually pops up and the buff drops long before the icon drops on your target buffs window.

This has been a bug for awhile now and explains why you may think its taking 4 classes 10+ stance pushes to get rid of it.

PS: this is a bug for all buffs that mobs throw on them selves ( enchantments , stances, etc... )
6  Monk Discussion / Monk General / Re: attributes? on: April 03, 2008, 08:10:12 PM
They did change it... currently there should be an npc to reallocate your adventuring and crafting attribute points in Khal, Ahgram, New Targanor, and Tanvu...

Not sure on the exact locations of them all however I do know the Khal NPC is located in the same building as the monk trainer.
7  Monk Discussion / Monk General / Re: attributes? on: April 03, 2008, 04:23:06 PM
I may be misunderstanding what you mean by "Trainers" But the class trainers do not change your attributes for you anymore... There are special NPC's most likely near the trainers that will allow you to change your attribute points. They have a fairly obvious title under their name that informs you they are there to reallocate your attribute points... I know for a fact there is one in the same building as the monk trainer in Khal.

Hope this helps...
8  Monk Discussion / Monk Gear & Equipment / Re: New Monk Weapon From Griffon Quest on: April 03, 2008, 10:06:51 AM
I have not heared or seen anything about a 2HB dropping in APW... I have heared that a 2hand weapon of some kind was put in the game most likly off a contested mob... Assuming one of the 2 new contested mobs put in recently one of which has yet to be killed...

Guess we wont truely know untill it actually drops.
9  Monk Discussion / Monk Tactics & Techniques / Re: Storm Stride Help on: April 02, 2008, 09:49:23 PM
I actually use Storm Stride quite often.

-- Use it to get behind any mob and avoid any potential frontal damage the mob may do.
-- If a mob happens to be Graphically glitched you are guaranteed to teleport to where the mob actually is and not where it looks like it is.
-- I found that it can be quite useful on any encounter that tosses you up or back. If you use it quick you can actually teleport back to the mob before it knocks you to far back.
-- Almost always use it in a duel when someone tries to run around thinking they can get away from me!! They cant... knuppel2

Those are the 3 things I most commonly use storm stride for... It does have many other uses however a lot of which have been posted here.
10  Monk Discussion / Monk Gear & Equipment / Re: New Monk Weapon From Griffon Quest on: March 31, 2008, 01:04:30 PM
Must be missing something swang, i just got the shorul claws and they do less dmg main hand and off hand then fistwraps of striking.  My other weapon is a legion choking grasp. 

Have you checked to make sure your Ulak and Claws skill is maxed... if not this would explain your loss in damage... Shorul's Claws are actually quiet nice for pre-raid gear. They are less dps than aluuls claws and handwarps of the torchbearer from RI but the added 10 str, 77 crit bonus and 100 damage bonus makes up for this.

11  Monk Discussion / Monk General / Re: Any word QTM on planed/upcoming changes? on: March 28, 2008, 12:30:40 PM
How you say it is 'supposed to be' and how it currently is, are complete opposites... Im curious from a development standpoint what do you think would be more effective and time efficient... Completly remaking all 3 monks classes in order to make them how you say monks 'should' be, or keeping them how they are and just increase dragons dps by a small amount. This would basically put dragons back on top as the best dps monk, drunken would remain good dps and good pullers, and harmonious would remain the utility class and best puller.

You are focusing far to much on HOW the monks pull rather than the fact they are all able to pull in their own way. Dragon monks make the best Splitter. They pull a mob off the drunken or Harmonious monk.. Typically a spell casting mob and are able to absorb alot of the mobs nukes due to their defensive stance. A drunken monk or harmonious monk splitting off a caster mob have a much higher chance of dying due to spells than a dragon monk. There would be absolutly no point in having 3 monk types if all 3 were equally the same in every way, which is what you seem to want.

All monks currently have a usefullness and purpose why change that? I again do not disagree dragon monks need to have a small dps boost but how you say monks "should" be would involve far more work than is needed. Ive always been a firm believer of not changing a good thing. There are some small changes I think need to be done to all monk types but for the most part monks are a good thing... why change that?
12  Monk Discussion / Monk General / Re: Any word QTM on planed/upcoming changes? on: March 27, 2008, 11:05:04 PM
First id like to correct you in that the dps is supposed to be split like so Dragon > Drunken > Harmonious... . Drunken and Dragon monks are currently very close to each other as far as dps is concerned. The original idea was that dragon monks would be the highest dps... Drunken would be slighlty lower then dragon but would have better pulling utility.. Harmonious was supposed to be the lowest of the dps in exchange for the highest utility ( mitigation debuff and damage debuffs ) I think if balanced correctly this is how it still should be. The only change really needed is Dragon monks need to be stripped of all the usless AE's and given some single target abilities... this alone would be enough to toss them back into the top dps spot for monks... if done right of course.

I do not disagree that foolhardy swagger would be great utility if working... the key word being "If it worked". I still have to disagree about our force taunt. Any smart raid has atleast 2 tanks in it. If there is ever somethething you dont want on your main tank ( i cant only think of 1 or 2 encounters in APW where this is the case ) then the other tank will beable to force it. I would also like to point out that no monks get a 'invuln' per say but rather a 100% dodge / parry buff. The difference between a invlun and what we get is just about ever mob gets a fairly high dmg attack which shoots straight through our 100% dodge / parry ability. Also a high percentage of mobs are casters which 100% dodge and parry is useless against.

As far as dragon monks are concerned... We use a dragon monk alot of the time when split pulling in apw so saying they are useless as a puller is so very incorrect.
13  Monk Discussion / Monk General / Re: Any word QTM on planed/upcoming changes? on: March 27, 2008, 03:30:01 PM
Im curious other than damage and the ability to invuln what do drunken have that make them unique? in a raid situation why would a monk ever use his force taunt? I honestly cant think of a situation where it would be more benefitial for a monk to force a mob over a tank.

Im also going to say this again. Attacks like Boundless Fist, Cresent Kick, Staggering Punch ( drunken ), Feet of the fire dragon ( dragon ) are not there to be massive damage producers. Their primary purpose is to increase our jin and trigger our finishers... this goes for all monks... also When I said free damage what i meant was not the cost of endurance but rather the fact you only have to click it once every 16 seconds... While it ticks you can throw in other attacks or finishers. I as a drunken monk would gladly trade staggering punch for it. The less I have to click the less auto attack dps I lose due to the delay between abilities hitting and auto attack starting up again.

Correct me if I am wrong but what you are really wanting is all monk types to be completly equal in dps, utility, and pulling ability... The problem i see with that is this defeats the point of having 3 types of monks. Do I disagree that dragon monks could use a small boost in dps? and the answer is no i do not disagree HOWEVER the entire purpose of my post was the point out that alot of your supposed 'fixes' would only continue the unbalanced cycle.

14  Monk Discussion / Monk General / Re: Any word QTM on planed/upcoming changes? on: March 27, 2008, 10:10:52 AM
Ill throw up some numbers...
We did megafluxer (summoned mob in library) 40+ times.
My average dps over 40 fights (drunken)-- 4600 dps ( only 1 legendary weapon, and no 5 piece dmg proc)
Better geared harmonious --- 3200 dps (2 legendary weapons, 5 piece dmg proc)
Rogue average dps was about 4000 but i think thats cause one rogue was doing dkp and the other dies to much.

Nother example:
We did x99 last night, i died at 50% , didnt get rezed till 40 %, got 0 rebuffs, and came out 3rd, above sorcs, druids, necros, and a harm monk.  All of whom were alive the whole time.


With raid buffs, thousand fist is a 25 second cool down.  Thats 8 seconds of doing thousand fist, then 16 of waiting for the next.  That added to the fact a harmonious monk will cap his dps with max raid gear and offensive stance (about 10-20% over the crit cap)  They cant compete with drunken even if they keep withering palm up.

1) Feet of the fire dragon: its not that good, its dmg is actually less then auto attack.  With jin surge and a crit, your stil looking at 1.2k per 4 seconds which is FAR under auto attack.
2) dragons AE are TOO situational with dps, ae are useful for certain cituations, but they are few and far between, and 90% of the time the monk will die if they ae.  they dont need 7 ae.  3 finisher and the one standard are plenty
3) Dragons SHOULD out dps drunken in current raids, i just cant parse them since we have none, they are worthless for pulling without invuln.  My real issue is that their offensive stance needs the penalty removed, and they dont need 7 aes
4) Fluff spells like aspect of the spirit dragon and sun dragons corona need to be made into more usefull spells.
Sun dragons should be a dps buff with fire resist not a worthless dmg shield.....and aspect of the spirit dragon is a joke, granite carvings of invis work 1000x better.  IMHO this skill should be made the dragon invlun for pulls.....and dragon breath PFT totally worthless i never used it ever. 

Im extremly confused about what your intentions are here... First of all you claim to die at 50% on a mob, not get rezzed untill 40%, obtained no buffs after having been rezzed and still came out 3rd on a parse. Then you follow this up with complaints about why your class needs to do better damage?

I am going to let you in on a little secret. Monk's endurance abilities such asy our Feet of the Fire Dragon are primarily there for recovering your jin and opening our crit chains. Id also like to point out that this ability is a DoT... saying it needs to be upgraded because it ticks for less than auto attack is like saying our secrets needs to be increased because they do less than auto attack. Its free damage you click the button once and get 1.2k to 2k ticks every 4 seconds from 1 click.

Id also like to point out that Dragon monks are by no means Usless pullers. You may be a usless puller, but dont categorize the entire class type because your feel you lack the ability or skill to pull without an invuln...  As it currently stands the only thing drunken get that make us differant than a dragon monk is an extra double damage ability and invlun. Saying you want dragons to also have an invlun and also be higher dps than drunken would make drunken monks obsolete.

I do not disagree that dragon monks need less AE's but at the same time most of your ideas for changes are far to focused on just beefing up dragon and making other's usless or atleast less usful..
15  Monk Discussion / Monk Tactics & Techniques / Re: What am I doing wrong? on: March 27, 2008, 12:25:27 AM
As a drunken monk your best dps combo will be stacking Fists of Celerity and Errant strikes and then going through your thousand fist line. You will most likly see higher than 19k on each attack solo doing this.
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