Vanguard Monks

Monk Discussion => Monk Tactics & Techniques => Topic started by: Vilith on December 23, 2007, 02:12:47 AM



Title: Nerve Strike?
Post by: Vilith on December 23, 2007, 02:12:47 AM
I have been experimenting with this ability and to be honest its got me rather confused. I cant storm ride and then use it.
And when I am fighting I turn off auto attack and then use it on the add, and it doesn't work.

I am prety sure it should work with strom stride and if you turn off auto attack and then use it, but as far as I can see it seems broken.

Has anyone got some tips on how to use this skill with some effect? I can see it as a nice way to split up mobs or to save the healer if they get aggroed and would like to nail down this ability before I start to hit the higher level areas.


Title: Re: Nerve Strike?
Post by: Fujitsu on December 23, 2007, 05:42:36 AM
sadly its for group content only.

IN a group if you get an add, FD -> target the mob -> nerve strike

As far as ive seen the only way to use it solo is if ur a dragon monk and u invis to the mob.  Which i guess can be done any level with just using invis tablets


Title: Re: Nerve Strike?
Post by: Kivik on December 23, 2007, 05:57:29 AM
I use it in apw and to pull often.
In APW i pop swaying step,run to the pul set of mobs then fd right at the one i plan to nerve strike.while im fd i  use the nerve strike skill  and quickly get away while the non nerve striked mob chases me,Take him to group /raid then fd and bingo only 1 mob.2 monks using this can  get a single on a pack of 3.
There are other fights where we use this like if adds are roaming to the raid one of us monks  runs near add that is coming fd,nerve strike
Also i use it to help CC in other certian fights

Hope this helps a bit


Title: Re: Nerve Strike?
Post by: Xenophon on December 23, 2007, 08:44:49 AM
I use it in much the same way as Kivik described.  I run up to a pair of mobs, fd within melee range of one and then use nerve strike to get up from FD and it mezes the mob I'm targeting before he aggros me.  Then I run away with the other mob chasing me.  The critical thing about this technique is that no one in the group should do anything to aggro the other mob.  If someone shoots an arrow or casts a spell on the mob you're pulling before it runs out of social range of the other mob, that person will get aggro on the mezed mob and the split will be in vane.  Likewise if a healer heals you before you FD, the healer will get aggro on the mezed mob as well.

I can do this either grouped or solo depending on the location.  To do it solo requires that you are able to run the pulled mob far enough away from the mezed mob that you can FD, get up and reaggro the pulled mob before it gets back in social range of the mezed mob.


Title: Re: Nerve Strike?
Post by: RhoShan on December 23, 2007, 01:54:48 PM
I use a hotkey for pulling, consisting of:
/cast "storm stride"
/cast "crescent kick I" (note, doesn't reset our global cooldown)
/cast "feign death II"
Follow this up with Nerve Strike once cooldown competes, mob stays stunned while other nearby mob(s) follow me back to group.  Once a party member has tagged the target, i FD to drop the stunned mob from the hate list.  If solo'ing, i'll tag the 2nd mob myself (preferrably with my dragon kick dot) after a slightly further distance, FD, and immediately stand to clear first mob, and proceed to defeat my single pulled mob.  Hope this helps, Rho-Shan


p.s. Would love to have the hyphen put into my name, both in game and on these boards :), peace


Title: Re: Nerve Strike?
Post by: Abaya on December 25, 2007, 05:23:29 AM
I use it in apw and to pull often.
In APW i pop swaying step,run to the pul set of mobs then fd right at the one i plan to nerve strike.while im fd i  use the nerve strike skill  and quickly get away while the non nerve striked mob chases me,Take him to group /raid then fd and bingo only 1 mob.2 monks using this can  get a single on a pack of 3.


hmm am i missing something here? tried mezzing firesouls, frostsouls, chaos sparkles a few of the golem thingies and they were all mezz immune for me.
so no clue how you use nerve strike or do mobs become mezzable deeper in?


Title: Re: Nerve Strike?
Post by: Drasio on December 25, 2007, 04:39:33 PM
When playing my monk alt, I use same macro as Rhoshan, Basicly, Teleport to the mobs feet with it and FD at the sametime, saves you pulling agro whilst running and FDing to far out or whatever.

also...

Me and rhoshan also can split massive ammounts of  mobs.

I pull agro and run them back somewhat, he stuns one and FDs, i FD also, they reset and Stunned mob is left for us to take to group.

 :)


Title: Re: Nerve Strike?
Post by: Kivik on December 25, 2007, 05:09:13 PM
I use it in apw and to pull often.
In APW i pop swaying step,run to the pul set of mobs then fd right at the one i plan to nerve strike.while im fd i  use the nerve strike skill  and quickly get away while the non nerve striked mob chases me,Take him to group /raid then fd and bingo only 1 mob.2 monks using this can  get a single on a pack of 3.


hmm am i missing something here? tried mezzing firesouls, frostsouls, chaos sparkles a few of the golem thingies and they were all mezz immune for me.
so no clue how you use nerve strike or do mobs become mezzable deeper in?

Yes knowing what is mezzable and what is not is the key..rule of thumb is if it floats its not mezzable(keep in mind there are some non floating mobs that are not mezzable)..and yes in a bit stuff becomes able to be mezzed..all robots /elementals are not mezable  btw


Title: Re: Nerve Strike?
Post by: hattori on December 25, 2007, 07:32:11 PM
I use it in apw and to pull often.
In APW i pop swaying step,run to the pul set of mobs then fd right at the one i plan to nerve strike.while im fd i  use the nerve strike skill  and quickly get away while the non nerve striked mob chases me,Take him to group /raid then fd and bingo only 1 mob.2 monks using this can  get a single on a pack of 3.


hmm am i missing something here? tried mezzing firesouls, frostsouls, chaos sparkles a few of the golem thingies and they were all mezz immune for me.
so no clue how you use nerve strike or do mobs become mezzable deeper in?

ahhhh grass hoppa  its like this the mobs are wearing tinfoil hats so that the casters cant cast spells on them  it just bounces off the tinfoil hats"unmezzable".

so this is where a monk comes in u run up to a cple mobs n fd  while there looking at u funny going heh look monk died right there on the spot hahahah.

u slowy squint one eyed open and count 3 2 1  you jump up n WACK!!!  u chop one mob in the neck n "stun" it big time for 30 sec  :2funny:mean while other nob  chases ya back to tank tank take agro at same time u fd to mem wipe stunned mob.

after all u did slap that mob silly ya know hope this helps clarify diff between mezz n stun :angel:


Title: Re: Nerve Strike?
Post by: Rainen Jitsu on December 27, 2007, 03:28:40 PM
Do you fire off nerve strike while still FD?

Most of the time I can't get this to work. I have a macro set up like the one above (except I use FD 1 right now). The macro works great, but after the global cooldown...I can't get nerve strike to fire.


Title: Re: Nerve Strike?
Post by: hattori on December 27, 2007, 04:20:34 PM
yea got be fd when ya use nerve strike it has a 30 sec timer stun on it as well if u mouse over nerve strike after u use it on a mob u will see the timer ticking, cant be used while in combat .i suppose u can fd while in grp and try to do it but it will get hit with in one sec so 30sec stun useless under those conditions.

personally its a monk thing  its what us monks like to play with its a displine on your part as far as if its any use to you the game gave the abilty nerve strike its up to us how we use,it how well we use it ,how creative we can be using it..

its one of the most fun things bout monks and there abiltys its those kind of trates a monk has that seperates us from the hack n slash n  fear kiters chars in game


Title: Re: Nerve Strike?
Post by: Kivik on December 27, 2007, 04:44:19 PM
Yes i use nerve strike while still fd as does my fellow guilded monks..have not had any issues with it going off (make sure its not immune though)


Title: Re: Nerve Strike?
Post by: Abaya on December 28, 2007, 03:38:45 AM
I use it in apw and to pull often.
In APW i pop swaying step,run to the pul set of mobs then fd right at the one i plan to nerve strike.while im fd i  use the nerve strike skill  and quickly get away while the non nerve striked mob chases me,Take him to group /raid then fd and bingo only 1 mob.2 monks using this can  get a single on a pack of 3.


hmm am i missing something here? tried mezzing firesouls, frostsouls, chaos sparkles a few of the golem thingies and they were all mezz immune for me.
so no clue how you use nerve strike or do mobs become mezzable deeper in?

ahhhh grass hoppa  its like this the mobs are wearing tinfoil hats so that the casters cant cast spells on them  it just bounces off the tinfoil hats"unmezzable".

so this is where a monk comes in u run up to a cple mobs n fd  while there looking at u funny going heh look monk died right there on the spot hahahah.

u slowy squint one eyed open and count 3 2 1  you jump up n WACK!!!  u chop one mob in the neck n "stun" it big time for 30 sec  :2funny:mean while other nob  chases ya back to tank tank take agro at same time u fd to mem wipe stunned mob.

after all u did slap that mob silly ya know hope this helps clarify diff between mezz n stun :angel:

@ hattori hanzo : too bad nerve strike is a mezz then eh? ;) i mean did u actually try using nerve strike on the elementals  in apw? -> "firesoul is immune to the mesmerization part of your spell"

@ Kivik thx for the info. our psis will be happy to hear they can mezz later on hehe


Title: Re: Nerve Strike?
Post by: hattori on December 28, 2007, 03:26:17 PM
 i stand corrected i tried fd n nerve strike and i got same message b27 is immune to your memerized spell??

and if abaya tried it on other mobs as well where  or when does all this flip flopping around fding n nerve strike mobs take place?



Title: Re: Nerve Strike?
Post by: Kivik on December 28, 2007, 04:02:30 PM
Gnomes,lots of cartheon,lot of library wing some of marina wing that i know of for sure..just a heads up though..watch out for sky pirats..super godly nasty


Title: Re: Nerve Strike?
Post by: RhoShan on December 29, 2007, 12:31:39 PM
  We also use Nerve strike while FD when we pull, (Drasio (who came up with our strategies), Tomany, and myself)... sometimes we also position ourselves feigned and stun, pass on mobs like a baton in a marathon , all in the effort to break up groups charing our group (Drasio our drunk monk tank, Tomany and myself both Dragon dps, and Zoshan our disciple life-saving healer).. it's been very effective for us.  We also use it to stun mobs that add during battles, while Drasio keeps aggro from healer, Tomany and I will work together to stun the adds, keeping mobs from beating on all of us and driving Zoshan nuts spamming heals.  If no ones aggressed the adds, you can do so without feigning, just be sure you turn off autoattack, and try not to have any currently qeued criticals counting down.  I personally tend to FD so that i can signal intent to the group, and we know that the adds covered then.  Despite no plate wearers in the group, we manage to succeed where other groups are failing :)



Title: Re: Nerve Strike?
Post by: Vilith on January 03, 2008, 10:09:19 AM
After reading the tips and advice from this thread. I have given nerve strike a try out while soloing ( i experiment solo so if i mess up no one else dies)  :) And I am slowly getting tha hang of storm riding in hitting one mob then FD'ing. Getting up with a Nerve Strike run back with the remaing mob in toe. With each sucsses I am gaining more confidence in this tactic and can now see its potential use in groups and raids.


Title: Re: Nerve Strike?
Post by: Pusur on January 12, 2008, 07:29:18 AM
Actually the nervestrike pull requires u to FD next to the mobs u want to split and thats not a recommended action in APW as mobs hit like trucks on speed (worst example so far being sky pirates of course). There are far better ways to split there than nerve strike  :) nervestrike works like a charm in most other dungeons tho where mobs hit for a normal 1500 dmg  :knuppel2:


Title: Re: Nerve Strike?
Post by: Hag on January 12, 2008, 03:18:35 PM
Well atm i'm finding NerveStrike pretty useful, while farming xennu energy shards on island of madness.

There's always groups of 3 "Fishes" on that island - and i'm solo, so i "sneak" up behind one (usually the healing Prophet) and stun it. This is giving me 30secs to kill the other 2 - which works well most of the time.

Given the fact that Dragon Monks use to be the weakest soloers amongst the monk-styles, i'm doing pretty well with this tactic.

Though i have to admit that our NS is a pretty unreliable method of CC in groupfights and i tend to only make use of it when other classes fail to control adds.


Title: Re: Nerve Strike?
Post by: Murugan on February 25, 2008, 03:47:13 AM
Actually the nervestrike pull requires u to FD next to the mobs u want to split and thats not a recommended action in APW as mobs hit like trucks on speed (worst example so far being sky pirates of course). There are far better ways to split there than nerve strike  :) nervestrike works like a charm in most other dungeons tho where mobs hit for a normal 1500 dmg  :knuppel2:

Fix for your problem:

make a macro:

/cast "Storm Stride"
/cast "Crescent Kick"
/cast "Feign Death"

You are by the mob, ready to nervestrike and soaring leap your butt out of there without getting hit.


Title: Re: Nerve Strike?
Post by: BlackBelt on March 17, 2008, 03:57:38 AM
Fix for your problem:

make a macro:

/cast "Storm Stride"
/cast "Crescent Kick"
/cast "Feign Death"

You are by the mob, ready to nervestrike and soaring leap your butt out of there without getting hit.

Soaring leap is important to run away, but must be in 1st p view to avoid wrong ways bails :P

These are some of my macro's (my 2cp :>  )

I have the Speed aum buff, and drunken style stance for dodge/parry bonus :

Macro #1
/cast "soaring leap"
/cast "Swaying Step 1,2,3+"  depends on your lvl.

And another for high dmg areas for nerve strike while FD behind the mob using the same macro Murgan mentioned

/cast "Storm Stride"
/cast "Crescent Kick"
/cast "Feign Death"

Macro #2
/cast "nerve strike"
/cast "reed in the wind 1or2or3"

Then baling out with soaring leap :>  Or the first macro I mentioned.

PS : Any idea what's the different between Reed in the Wind 2 and 3 ?  both 50% for 13sec.


Title: Re: Nerve Strike?
Post by: Zerathule on March 17, 2008, 04:20:49 AM
I have a problem with Soaring leap : a lot of times when i use it, the mobs stop chasing me :-/
Is there an explanation or a workaround ?


Title: Re: Nerve Strike?
Post by: Jaoust on March 17, 2008, 06:08:32 AM
I duo a lot with my shaman...what we do usually to slay 2 four dot mobs is have the shaman root one and beatdown the other... When the root breaks and we have two mobs on us, i'll FD and cast Nerve strike on the second mob then finish off the one we were originally fighting.  Also for really tough battles if my shaman is out of mana, you can keep the last mob mezzed almost constantly for him to get power back via ritual of sacrifice.


Title: Re: Nerve Strike?
Post by: Matsu on March 17, 2008, 07:14:07 AM
I'm curious about this. Seems the Dreadknight is able to use their Phantasmal blade with shadowstep. Is there any reason we cannot do the same with our Storm Stride? Is it a bug or a feature?



Title: Re: Nerve Strike?
Post by: Fujitsu on March 17, 2008, 08:36:43 AM
I would assume its not a bug since dread knight cant feign.   This means they cant escape a bad situation, and as such need to be able to counter it differently then rogues/monks. 

The reason soaring leap drops you out of combat is some mobs have a short leash or a short follow, and once your over 50m away they stop.  with run speed and soaring leap its very possible to out jump a mobs follow/leash.   I notice this a lot in apw with books in the library.  They wont follow if i jump because they are casting and end up pausing and being real far behind.