|
Title: Melee critical hit rating Post by: Holomir Redleaf on June 06, 2007, 05:17:58 AM This is probably to be classified as a noob question. :)
I got my hands on " Bloodstained Wristguards". It has a "+13 Critical melee hit rating". A couple of questions. What does thet +13 mean? i look at my char sheet and no change seems to occur. I still have a 9.1 % increase in melee crit hit bonus, found under dexterity, no matter if I equip or no. No change under attack either. Am I missing the place to look? When i look in the wikis this item is listed as having a "+13 critical melee hit chance" instead of rating. Is this just a typo or is something changed so my item is now bugged? /Holo Title: Re: Melee critical hit rating Post by: Quinn the Mighty on June 06, 2007, 09:32:55 AM Gear used to have a flat Melee Crit chance (eg. +2%). However people were starting to accumulare this gear and go nuts with it. So they invented a sliding scale where you would need more at higher levels to achive the same effect.
Think of it along the lines of Healing focus / spell damage focus. in order to achive the same effect as you get higher in level you need more. I actually found a spreadsheet with the details but it eludes me at the moment. If I can find it I'll post it. ~QTM Title: Re: Melee critical hit rating Post by: Xaon on July 03, 2007, 01:40:16 PM This is from Graffe's, and while it is Titled Spell, it applies the same way to Melee for these 3 categories. Not sure what the numbers are on Avoidance/Evasion etc.
http://www.graffe.com/forums/showthread.php?t=49852 (http://www.graffe.com/forums/showthread.php?t=49852) (http://img.photobucket.com/albums/v375/CyclopsSlayer/ratings.jpg)
Powered by SMF 1.1.1 |
SMF © 2006, Simple Machines LLC
Joomla Bridge by JoomlaHacks.com |