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Title: Faction and quest Post by: Zaklaan on April 30, 2007, 06:30:16 AM Hello,
I am lvl 45, and wherever I go to have some new rewards, there is a huge faction work to do. Swamps, Thethammi etc etc. My question is what is the point to waste time in factionning (clever playgame) hours just to obtain finally the rewards. Would be great to add some complexity in the way to obtain rewards (timed events etc etc) rather than hours of very interesting farming... Just a thought... Title: Re: Faction and quest Post by: jojo on April 30, 2007, 06:42:14 AM Yeah I agree, factioning does kinda suck, but you don't have to do those areas for new stuff if you don't want to do the grind. I pretty much refused to do Tehat factioning except for teh 100 kill in the bigger pyramids because it involves loot and actual crawling isntead of just sitting around mass ae'ing 3 adn 2 dots :P
Rhaz faction really wasn't that bad if your group pooled the stones/bags to people that needed them. Got mine done in a night. The new Xennemut dungeon doesn't need any faction as far as i know, except has an access quest. There are some decent loot drops in there, not to mention fun events. It's mostly grey at 50, but they bumped most of the named up to 45 so we wouldn't get TLC'd. (btw, Quinn if you read this, could you let someone know that monks get gimped out of having air brakes on the power suits because it uses energy...which we don't have. I really wish they would let all the devs know that ONE class doesn't get energy so they should stop putting it on reward abilities) Gorgalok/Ichtakhta/Flordiel does involve _some_ faction but really not all that much, you just have to be non kos to get the quests, and you can collect armor bits while getting that faction so its no where near as bad as Marsh of Peril crap was. And if you are sneaky, you don't even need to be non-kos to get the armor quests heh, haven't tried turning any in at kos yet tho :P So really, while I agree, faction grinding like Tehat sucks, not all of it does, you just have to explore your options. And to make it better, skip around from night to night, that way you don't get burnt out on any one area :) Title: Re: Faction and quest Post by: Quinn the Mighty on April 30, 2007, 10:56:44 AM The new Xennemut dungeon doesn't need any faction as far as i know, except has an access quest. There are some decent loot drops in there, not to mention fun events. It's mostly grey at 50, but they bumped most of the named up to 45 so we wouldn't get TLC'd. (btw, Quinn if you read this, could you let someone know that monks get gimped out of having air brakes on the power suits because it uses energy...which we don't have. I really wish they would let all the devs know that ONE class doesn't get energy so they should stop putting it on reward abilities) I spoke with Talisker it's getting hot fixed as we speak, next chunk reset it goes live. ~QTM Title: Re: Faction and quest Post by: anonymous on April 30, 2007, 06:10:58 PM *speaking of gimping monks* curse of the vampire requires energy to use yet again monks do not use energy.
Title: Re: Faction and quest Post by: Ugluk on April 30, 2007, 11:34:46 PM The "Trust Your Eyes" quest (Gorgolok) gives a pathetic +25 faction on completion. Given it's repeatable (so clearly a faction grind quest) and the fact you need to wear a no-stats ring to get the drops whilst killing, this is truly pathetic. Tehat faction is just as bad.
They also fixed the AE factor in the harbour by giving the 2-dot rats and snakes an AE mez, of all things. Rhaz is about the only area where I think they've implemented things right - acres of quests, so it doesn't just feel like you're constantly grinding purely for faction. Title: Re: Faction and quest Post by: Kyomi on May 01, 2007, 02:50:12 AM The thing that just really pisses me off right now is that I lost about 1k Lucent Circle faction for no reason after logging out last night...I really hope for their own sake I get that back..it's not like I do this stuff for fun..
Title: Re: Faction and quest Post by: Issun on May 01, 2007, 07:02:35 AM (btw, Quinn if you read this, could you let someone know that monks get gimped out of having air brakes on the power suits because it uses energy...which we don't have. I really wish they would let all the devs know that ONE class doesn't get energy so they should stop putting it on reward abilities) One would think it'd just be easier to give us an energy pool we didn't normally use for anything.
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