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Title: 0% mitigation in Storm Stance? Post by: MBchrono on April 19, 2007, 10:48:59 AM In storm stance you now have 0% mitigation? I was taking 660 damage from a level 25 4dot at level 40. I didn't see another post about this, if there is sorry. Dunno if I want to uninstall/quit vanguard, or curl up in a ball and cry. I'll just never understand Sigil I suppose. :(
Title: Re: Anyone else notice Post by: Varu on April 19, 2007, 11:19:32 AM I noticed too but i believe that to be relative to your fighting creatures you level. Did you try fighting that 4 dot with another stance?
Title: Re: Anyone else notice Post by: MBchrono on April 19, 2007, 11:22:49 AM Yes. Then I almost died because I wasn't doing enough damage :P
Also, the tool tip at the top says 12% reduction which is fine, but the tool tip on the actual skill is 15%.. Its hard being a monk Title: Re: Anyone else notice Post by: Complainte on April 20, 2007, 07:03:32 PM It wasn't like that before the last patch. Before, it was reducing your mitigation by X% of its total.
Now it became "your mitigation" - X%. I really hope it's a bug, because I find it weird to have a penalty on our stance greater than the total mitigation we have, and it wasnt mentioned in the patch notes. Any update on this Quinn? Title: Re: Anyone else notice Post by: Zend on April 20, 2007, 08:15:36 PM The mitigation penalty on the drunken fist stance operates the same way. It makes about as much sense as the changes to the stances do.
Title: Re: Anyone else notice Post by: Ruckus on April 20, 2007, 08:33:15 PM Well at least i'm enjoying my bloodmage alt ::)
Title: Re: Anyone else notice Post by: Complainte on April 22, 2007, 03:33:03 AM The mitigation penalty on the drunken fist stance operates the same way. It makes about as much sense as the changes to the stances do. Yes but does it put you to 0% mitigation? It makes me sad when I see that in relation with the patch notes. The notes said : "reduced the mitigation penalty on Storm Dragon Stance". I went ok, cool, it went from 20% to 16% or something at lvl22....Well, in fact it's -16% now! If i could have mitigation below 0, I would have it while in storm dragon, it's ridiculous! Title: Re: Anyone else notice Post by: jojo on April 22, 2007, 06:11:20 AM no one at sigil can do math. have we not figure this out yet? :idiot2:
Title: Re: Anyone else notice Post by: Moridan on April 22, 2007, 03:06:04 PM Noticed the same thing. Looking at my defense, my melee mitigation goes to 0.00% when in Storm Dragon stance. So I guess the negative 10% mitigation is fine to me, being that I had less then 10% to begin with. Title: Re: Anyone else notice Post by: Khana Kopnisien on April 24, 2007, 08:35:45 AM The mitigation based on defense is calculated wrong. The value granted from Physical resistance remains untouched by Magnificent Storm Dragon. The defense based mitigation is 0% for me as well.
Title: Re: Anyone else notice Post by: Quinn the Mighty on April 24, 2007, 10:00:34 AM I am getting conflicting reports on this... a.k.a I'll add it to my list of things to double check on test tonight.
Take some logs of and get smacked around about about 50 times in Storm Dragon Stance and Then do the same thing in the regen stance. Compare the numbers. Pretty much my plan for when I go get home tonight. If it's not right I'll happily send IM's in alll caps on your behalf. ~QTM Title: Re: Anyone else notice Post by: Beatlejuice on April 24, 2007, 11:46:34 AM I'll dog pile on this matter, I'm showing 0% as well and incoming damage is highened significantly (I've been soloing the shadowhound questline at lvl 29 and have been sliding by single mobs by the skin of my teeth at times). I'm seeing exactly what the numbers say, zero mitigation in Storm dragon stance.
Title: Re: Anyone else notice Post by: Quinn the Mighty on April 26, 2007, 02:05:32 PM It wasn't like that before the last patch. Before, it was reducing your mitigation by X% of its total. Now it became "your mitigation" - X%. I really hope it's a bug, because I find it weird to have a penalty on our stance greater than the total mitigation we have, and it wasnt mentioned in the patch notes. Any update on this Quinn? Update; This is indeed how it is operating now. That is why it was lowered. You cannot have a mitigation lower than 0 though. So the mobs can't get a damage bonus on you while in this stance. ~QTM Title: Re: Anyone else notice Post by: Complainte on April 26, 2007, 05:33:12 PM It wasn't like that before the last patch. Before, it was reducing your mitigation by X% of its total. Now it became "your mitigation" - X%. I really hope it's a bug, because I find it weird to have a penalty on our stance greater than the total mitigation we have, and it wasnt mentioned in the patch notes. Any update on this Quinn? Update; This is indeed how it is operating now. That is why it was lowered. You cannot have a mitigation lower than 0 though. So the mobs can't get a damage bonus on you while in this stance. ~QTM Ok, so instead of reducing our mitigation by 1/5th, we're now stuck at 0% mitigation when we're in Storm Dragon. I don't know at higher levels, but there is no way in hell I can have more mitigation than the penalty, except maybe if all my stuff was at least yellow 6 or 7 level above me... I think the malus to mitigation is a bit too much here and would need some tweaking. Title: Re: Anyone else notice Post by: Quinn the Mighty on April 27, 2007, 09:38:40 AM I did a bunch of testing last night by abusing foolhardy swagger and stealing aggro duruing my group last night. For me I couldnt get my DEF tooltip to update for the mitigation penalty (Could be a UI thing though). But the avg hit I took last night did seem in line with the penalty. I was at 19% mitigation and was approximately reduced to 9%
I found I could still solo 3 dot blues pretty reliably solo by starting in my evasive stance and go offensive when the mob was about 1/2 health. I take full advantage of gear as well by creating macros that wear parry / dodge jewelery as well as martial sword when you set your stance to the evasion stance. Then load up on the HP / Crit stuff with your "Uber Weapon of Mass Destruction" when in the offensive stance. My only kryptonite are caster mobs *meh* even with 1/2 elven racial I can get burned down quick. While I personally don't have a problem with the system in place I'll bring it to Talisker & Co if y'all think it needs adjusting. ~QTM Title: Re: Anyone else notice Post by: Jenga on April 27, 2007, 10:06:52 AM And here in lies the problem with the monk class...how many other classes have to change gear in the middle of a fight just to be successful? Its veyr sad that you have to play an extreamly specific way as a monk to have a chance to do anything solo.
Title: Re: Anyone else notice Post by: Quinn the Mighty on April 27, 2007, 10:41:49 AM Quote And here in lies the problem with the monk class...how many other classes have to change gear in the middle of a fight just to be successful? Its veyr sad that you have to play an extreamly specific way as a monk to have a chance to do anything solo. You dont. I just use the tools available to me to get the most out of the class. You cant change armor mid fight so it's not like I am doing a full switch of gear. Many classes macro weapon changes to stances so enough of that. :crazy2: Could I stay offensive throught the entire fight? Probably, Do I need to use the extra parry jewelery? Most likely not, but I am squeezing every bit I can out of my gear and abilities? Do I think the monk is fixed? No it needs work..... Title: Re: Anyone else notice Post by: Dopapir on April 27, 2007, 02:12:25 PM Seems like monks are fixed for me. I mean, they've stopped working on monks now and gone back to clerics and rangers...
Ahh, ignore my posts. Most of them are done while i'm drunk (like now) :P but i do mean this; I have had a monk at 33 now for a while, the reason it hasn't gone further, is because I've lost most of my interest in the monk since I'm having a really hard time soloing. I've gone back to Eq2-Nagafen and started playing my monk there... I've not completly given up on my monk class on vg. so I do log on every now and then just to check how i'm doing solo. But until we get some serious fixing, I'm staying with EQ2- Title: Re: Anyone else notice Post by: MBchrono on April 27, 2007, 09:42:25 PM I just cannot understand why we are still in this shape. I love my 42 monk, I love vanguard and I think Sigil has done a knockout job with this game. But when a class is horrible, how can the guys over at Sigil not post some rock solid information bout the future of our class. It is awesome when QtM posts coming updates. He is the only reason I still play. But I would love to see a Sigil rep post giving an outline of coming updates and what their plans are. I realize they are busy, but if they want to get our cash, they are going to have to do more than post about diplomacy and crafting...
Title: Re: Anyone else notice Post by: Quinn the Mighty on April 28, 2007, 03:47:30 PM It is awesome when QtM posts coming updates. He is the only reason I still play. I feel the love!!! :laugh: Seriously though, I still talk about the monk with Talisker on a quasi daily basis and I've asked to get a new set of numbers from the servers to see where we are DPS wise. If we still arent where we are supposed to be I'll keep pushing for more DPS (which I prolly will have to.) This really isnt the place for a whats on deck kinda thing but i'll post it anywho I think I posted parts of this else where but i'll just throw it all out there. Stuff that is getting fixed -CoS will finally not incurr global cooldown. -Drunken FIst Stance: Parry mod added, and mitigation penalty is lowered to 5% -There was a display bug for iron hands not showing the correct damage. Stuff in the works - Getting improved damage for dragon AE attacks - A single target adv finisher for Dragon Stlye - Aggro management tools for the drunk Style - P.E.H. Damage Tweaks - V2.0 Bug & Issue list -Nerfing Hamonious monks untill the cry (Just kidding on this one :crazy2:) ~QTM Title: Re: Anyone else notice Post by: Kyomi on April 28, 2007, 10:07:19 PM I want to have your babies ;)
Title: Re: Anyone else notice Post by: Leishiu on April 29, 2007, 01:38:39 AM - Getting improved damage for dragon AE attacks - A single target adv finisher for Dragon Stlye Actually, if the AoE finishers were fixed (they cant currently compete with the "Disco Stu" version rangers get at 26 or sommert at 50 due to the multiple wave hitting of weapon+sommert (pretty much a rich mans thousand fists, even if random)) and did damage comparable to thousand fists (maybe more, AoE is still situational at best, you risk getting adds, breaking mezes and overagroing on 2ndary tanked mobs, and what else not) a 3rd finisher in the tree wouldn't be off for the dragon. Or, make the third finisher in the Style special line (dragon claw, north wind etc) for all styles and open up third line for all styles (or don't, pending on damage changes). ~ Thanks for update though, good to see some of the more important things being prioritzied!
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