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Title: VERY interesting new Parse - opinions wanted Post by: Shengyi Tsung on April 09, 2007, 05:02:57 PM Ok so this was another parse from graystone, we killed a variety of mobs, (yes some skeletons, and some non skeletons). We had:
Me = 42 harmonious monk (446 str) (71DPS bladestaff) Bracio = 42 Ranger (he said he kinda tried and he kinda didn't, interpret as you will) (387 Str) ( x2 53.7 DPS LongSwords) Feniqs = 39 Bloodmage Frostwind = 41 warrior Tefnutkin = 43 Sorceror Dragothic = 42 warrior Fights were fast, we killed mobs extremely quickly (this may have been the reason the ranger didn't make his potential as far as DPS is. Ranger stances take time for them to gain +dam and +acc so the fast fights probably crippled him from getting a larger DPS parse.) Here are the numbers, interpret as you will. Not sure if this is good or bad......... Entity Name: * You Total Hits: 1735 Total Damage: 3173464 Lowest Hit: 0 Highest Hit: 12113 Total Time in Combat: 3413 Average Swing Time: 1.967147 Damage Per Second: 929.8166 Damage Per Hit: 1829.086 Entity Name: Bracio Total Hits: 2009 Total Damage: 2125212 Lowest Hit: 0 Highest Hit: 5550 Total Time in Combat: 3504 Average Swing Time: 1.744151 Damage Per Second: 606.5103 Damage Per Hit: 1057.846 Entity Name: Feniqs Total Hits: 58 Total Damage: 21776 Lowest Hit: 0 Highest Hit: 934 Total Time in Combat: 161 Average Swing Time: 2.775862 Damage Per Second: 135.2547 Damage Per Hit: 375.4483 Entity Name: Frostwind Total Hits: 1645 Total Damage: 1539178 Lowest Hit: 0 Highest Hit: 12124 Total Time in Combat: 3161 Average Swing Time: 1.921581 Damage Per Second: 486.9276 Damage Per Hit: 935.6705 Entity Name: Tefnutkin SprogRocket Total Hits: 84 Total Damage: 197381 Lowest Hit: 0 Highest Hit: 5743 Total Time in Combat: 250 Average Swing Time: 2.976191 Damage Per Second: 789.524 Damage Per Hit: 2349.774 Entity Name: Dragothic Total Hits: 2036 Total Damage: 1203151 Lowest Hit: 0 Highest Hit: 4125 Total Time in Combat: 3555 Average Swing Time: 1.746071 Damage Per Second: 338.4391 Damage Per Hit: 590.9386 Title: Re: VERY interesting new Parse - opinions wanted Post by: Quinn the Mighty on April 09, 2007, 05:17:06 PM We should make all of telon skeletons!!! :laugh: We have found our niche!.
I knew we were starting to close the gap on DPS, but unfortuneately the data is skewed with the skeletons so *meh*. ~QTM Title: Re: VERY interesting new Parse - opinions wanted Post by: Shengyi Tsung on April 09, 2007, 05:51:46 PM but........but........... doesn't the comparison between rangers vs monks count for something? dont they hit harder against skellies too? is it really that worthless? :(
Title: Re: VERY interesting new Parse - opinions wanted Post by: Riot on April 09, 2007, 07:37:59 PM No they don't hit harder on skellies, only "blunt" type weapons. I guess Bladed Staff counts under this category. We've seen a lot of parses but they all seem to be in Graystone which don't really help. Someone needs to do Rhaz Inkur or something.
Title: Re: VERY interesting new Parse - opinions wanted Post by: Shengyi Tsung on April 09, 2007, 08:52:43 PM ahh, im gonna head away form graystone and do some more parses then. i guess 2 hand piercing counts under the "blunt" weapon category because 2hp is what goes up when i use my weapon. Oh well =D Back to the drawing board. I'll probably end up deleting this thread or something then
Title: Re: VERY interesting new Parse - opinions wanted Post by: Dena on April 10, 2007, 02:16:34 AM To get an accurate parse you need all parties involved in parsing then compare. You can look at the logs and check but from the parsing I've done it only shows your dot damage and your damage with vulnerability exploiting. Which means any parse that you do will be skewed with others not showing all the damage they are actually doing. Have your friends log and parse themselves and see what they come up with.
Dena Title: Re: VERY interesting new Parse - opinions wanted Post by: Leishiu on April 10, 2007, 02:23:35 AM It's some of our finishers and some counterattacks that deal blunt damage - regardless of weapon wielded. Likewish, a ranger using blunt wepaons and a finisher wont be dealing massive damage.
Title: Re: VERY interesting new Parse - opinions wanted Post by: Ugluk on April 16, 2007, 10:39:11 PM This has not been consistently applied. Mucking around in Fields of Despair and Plains of Anguish (scattered with skeleton mobs), I noticed that while Thousand Fists was most definitely getting the blunt damage bonus, Thundering Fists was not. Same goes with other attacks, although the differences are not as noticeable as with our big-hitting finishers and would require parsing. As mentioned above, this was regardless of weapon type - Thousand Fists was doing the extra damage whether I was using claws, fist wraps, martial staff or martial sword.
I can't see any reason why these attacks should be treated differently versus skellies. Either they tie a lot of them to our weapon type, or they readjust them to be blunt across the board. It needs a fix. Title: Re: VERY interesting new Parse - opinions wanted Post by: Sybrant on April 17, 2007, 04:38:25 PM yeah, it's refeshing to see we are improving but we need to compare vs none skels. Even at 27, i'll crit skels for 3000-4000dmg very frequently, meanwhile an equal lvl range will report a max crit of 1500-200. we really do DESTROY skels.
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