Vanguard Monks

Monk Discussion => Monk General => Topic started by: Zend on March 28, 2007, 06:42:26 AM



Title: Monks Successfully Dodge Patchnotes 3/28/07
Post by: Zend on March 28, 2007, 06:42:26 AM
...one of the few things we can consistently evade.

ADVENTURING NOTES
- Bard – Fox Overtakes Hare has had its damage increased, now roots the target for 6 seconds, has had its refresh timer dropped to 20 seconds and will crit much more often.
- Cleric – Anathema VII has been removed because it was a copy of Doom I.
- Cleric – Turn Undead now has the correct display numbers and floating text.
- Blood Mage – Conduct, the Conducive Symbiote granted ability no longer requires a symbiote to use.
- Blood Mage – Plated Symbiote now states how much damage it will return when you are attacked.
- Blood Mage – Conducive Symbiote and Quickening Symbiote can only be cast on a single target one time every 5 minutes.
- Blood Mage – Blood Feast is now a toggled ability. It has also been changed to work as an aura. This makes it go away when you die and work for multiple BMGs in one group.
- Blood Mage – Symbiotes are now soulbound
- Blood Mage – All symbiotes now state that there can only be one on a target at a time.
- Disciple – Fixed a display bug with Leech’s Grasp. It now displays the correct amount of endurance drained.
- Dread Knight – Fell Aura (dreadful countenance rank 3) no longer pulses on and off while it is applied
- Dread Knight – Dread Tide (dreadful countenance rank 5) now applies itself to the opponent as intended.
- Dread Knight – Slay now deals damage, roots your opponent, is usable at 20% target health, costs 30 endurance and crits 50% of the time instead of directly killing your opponent. Also has a 20 second refresh.
- Dread Knight – Slay now opens chains when it crits.
- Necromancer - Necromancer abomination no longer requires that all the grafts be reequipped after relogging. Additionally, if you log out with your minion still summoned, you will no longer have to recast it when you log back in.
- Necromancer - Monstrous Sundering Fist now correctly grants Sundering Fist IX. This increases the damage of the fist.
- Paladin – Vanquish is now more likely to critical.
- Ranger – Form of Precision no longer jumps to level 4 when you are supposed to be at level 3.
- Ranger – Moved Intercept I to level 12 and Speed of the Wolf to level 12
- Ranger – Fleetblade now costs 15 END, down from 22 END.
- Rogue – Knee Break now gives feedback when its used.
- Rogue – Ravage now actually exploits Mesmerized or Lethargic.
- Rogue – Shroud of Shadows is now usable only in stealth.
- Rogue – Fatal Stroke will now open attack chains on critical.
- Warrior – Shield Wall now increases block chance by 80% for 15 seconds and has a 10 minute refresh timer.
- Warrior – Commands can now be used out of combat
- Warrior – Smash has had its refresh time lowered to 8 seconds.
- Warrior – Riposte has had its refresh removed.
- Warrior – Riposte has had its damage increased
- Warrior – Blade’s Bite now costs the intended 10 endurance.
- Warrior – Offensive Stance now increases damage by 20%, accuracy by 10% and reduces mitigation by 10% (down from 20%)
- Warrior – Adjusted the level progression of Stinging Cut. Levels are now 14, 22, 30, 38, 46
- Warrior – Stinging Cut V has been added to trainers.
- Warrior - Adjusted the level progression of Blade’s Bite. Levels are now 30, 38, 46
- Warrior – Blade’s Bite III has been added to trainers.
- Warrior – Both Stinging Cut and Blade’s Bite now add an initial chunk of hate and some hate over time. The hate is now applied over 15 seconds, instead of 30.
- Warrior – Commands have changed. Single target commands and group commands no longer share a common refresh timer. You can perform a single target command followed immediately by a group command with no delay. All group commands continue to share a common refresh timer. All single target commands continue to share a common refresh timer.
- Warrior – Group commands now have a refresh timer of 30 seconds, down from 45.
- Warrior – Strike Now has a refresh timer of 45 seconds, down from 60
- Warrior – Commands no longer incur global refresh
- Warrior – Defensive type commands now last for 8 seconds instead of 6.
- Warrior – Killing Blow has had its damage greatly increased, its endurance cost drastically reduced and it can now open chains on crits…which should happen often.
- Warrior – Increased the hate reduction on Withdraw and made it consistent across all upgrades.
- Warrior – Removed the mitigation penalty from enrage.
- Warrior – Battle cries are no longer tied to the same refresh timers. Each can be performed individually.
- Warrior – Shout of Fury IV is now available at level 36 and Shout of Fury V is available at level 48.
- Warrior – Shout of Fury now lasts for a flat 12 seconds across all levels
- Warrior – Roar of Rage has a slightly different level progression to make for a more smooth progression of hate. The new levels are: 22, 32, 42, 50
- Warrior – Roar of Rage IV is now available on trainers at level 50
       


Title: Re: Monks Successfully Dodge Patchnotes 3/28/07
Post by: Riot on March 28, 2007, 06:44:57 AM
I'm glad all the perfectly fine classes are getting even better while we continue to blow.


Title: Re: Monks Successfully Dodge Patchnotes 3/28/07
Post by: Varu on March 28, 2007, 07:34:38 AM
yay for us  :idiot2:


Title: Re: Monks Successfully Dodge Patchnotes 3/28/07
Post by: Leishiu on March 28, 2007, 08:16:57 AM
Not sure why it didn't include:
- Monk – Added new icon graphics to Harmonious Body on the stance menu (didn't change it on bufflist though!)
- Monk – Added new icon graphics to Eagle Claw.

Seeing those changes actually made me happier than last patch notes (Harmonious body icon is preeetttttyyyy!) so not sure why it wasen't included, as it had about the same impact on gameplay!


Title: Re: Monks Successfully Dodge Patchnotes 3/28/07
Post by: Quinn the Mighty on March 28, 2007, 08:24:00 AM
It's more a UI fix than monk fix,  but I agree the nice yin / yang is perty. The 3 styles all have a slighty different version of it.

~QTM


Title: Re: Monks Successfully Dodge Patchnotes 3/28/07
Post by: Leishiu on March 28, 2007, 08:27:06 AM
It's more a UI fix than monk fix,  but I agree the nice yin / yang is perty. The 3 styles all have a slighty different version of it.

~QTM

Indeed, but it's still pretty!


Title: Re: Monks Successfully Dodge Patchnotes 3/28/07
Post by: Kyomi on March 28, 2007, 09:13:52 AM
New icons for Dragon stance too (the ying/yang too - how creative ;)). New icons for advanced finishers as well and omg BLAH!
We have a heart partical effect while eating now -.- Please no..I always wanted hearts coming out of my a**..

Wonder if they sneak patched the monk mob/learning from the test QTM mentioned..


Title: Re: Monks Successfully Dodge Patchnotes 3/28/07
Post by: Teno on March 28, 2007, 09:19:42 AM
I play a DK alt now and those fix's were actually needed :P

But after seeing the AIM from QTM gives hope.


Title: Re: Monks Successfully Dodge Patchnotes 3/28/07
Post by: Ryoku on March 28, 2007, 03:26:56 PM
You guys never realized our Patch Evasion skill is always maxed for our level?


Title: Re: Monks Successfully Dodge Patchnotes 3/28/07
Post by: Rasulis Darksbane on March 29, 2007, 12:04:28 AM
Endurance cost of some skills were lowered. Though there is no mention in notes.