Vanguard Monks

Monk Discussion => Monk General => Topic started by: Ksaa on March 16, 2007, 07:56:07 AM



Title: How often?
Post by: Ksaa on March 16, 2007, 07:56:07 AM
I was just wondering how often I that Aum should be used to get new abilities. I am a harmonious monk and it hasn't done much of anything since I got it. Thanks.

Ksaa -- Monk
Tsiknus -- Disciple
Quez -- Necromancer


Title: Re: How often?
Post by: Meiyen on March 16, 2007, 08:15:22 AM
As a Dragon monk I received two abilities at level 15 when I first got Aum of the Striking Dragon and then one more ability at level 18.  YMMV.


Title: Re: How often?
Post by: Zebitz on March 16, 2007, 08:18:29 AM
I belive you get another abilty at level 22 ( don't mind me i forget what you get still early here only got 4 hours of sleep lol  :crazy2:


Title: Re: How often?
Post by: Otani on March 17, 2007, 08:04:08 AM
no idea but I've settled to a simple regimen of trying it every time I gain a level, which isn't too often.  I don't think there are any mid-level skills but it wouldn't be a huge burden to Aum every time you get adventuring points.   Takes like 30 seconds or something.  Think of it as a time to still your thoughts and contemplate nirvana.

The concept, not the dead guy in the bad sweater.


Title: Re: How often?
Post by: Dythan on March 17, 2007, 03:37:38 PM
here's what I have so far for Harmonious.
Level 15
Deadly Adder Hand I
38 End, Instant, Range 5,
A vital strike aimed at the internal organs, this causes your opponent to become instantly weak for 16 seconds. The moment the effects of this ability wear off, the target takes 0 damage. Increases Jin by 1
(-10 strength debuff at lv 15, +3 str per level after that)

Eagle Claw I
15 End, Instant, Range 5
Tears through your opponent's armor, inflicting 47 to 53 damage and reducing it's mitigation by 15% for 18 seconds. Increases Jin by 1.


Level 18
Tiger Pounces I
Cost 4 Jin, Instant, Range 5, Refresh 5 min
A precise attack that deals a minor 57 to 65 damage but will always result in a critical hit.

Level 21
Deadly Adder Hand II
38 End, Instant, Range 5,
A vital strike aimed at the internal organs, this causes your opponent to become instantly weak for 16 seconds. The moment the effects of this ability wear off, the target takes 0 damage. Increases Jin by 1

Level 24
Eagle Claw II
15 End, Instant, Range 5
Tears through your opponent's armor, inflicting 73 to 81 damage and reducing it's mitigation by 15% for 18 seconds. Increases Jin by 1.

Level 26
Wave Hand in Cloud
Cost 10 Jin, Instant, Range 5, Refresh 30 min
Deals 250 damage to any opponent who attacks you. Lasts 20 seconds.


Title: Re: How often?
Post by: Vinjin on March 18, 2007, 01:45:09 PM
To the list above, you can add the following, both learned at level 30:

Steal the Wind I
0 End (Counterattack), Instant, Range 5
Counterattack a successful dodge, inflicting 207 - 221 damage, and slowing your opponent's attack speed by 15% while increasing yours by 15%.


Deadly Adder Hand III
30 End, Instant, Range 5
A vital strike aimed at the internal organs, this causes your opponent to become instantly weak for 16 seconds. The moment the effects of this ability wear off, the target takes 401-425 damage. Increases Jin by 1.
(-10 strength debuff at lv 15, +3 str per level after that)