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Title: Question about Stats Post by: Gravdiger on March 04, 2007, 07:58:24 PM Heya, wanna see what people are spending their attributes on
What are the most important to Monks. Got alot of refund pionts to see if I can re adjust some Title: Re: Question about Stats Post by: Soluss on March 04, 2007, 09:53:40 PM I have been capping strength first, then dexterity, then the extra into constitution. = dmg, crit, hp
in beta i tried vitatlity and not constitution for the in combat health regen but seems raw hit points were better then the hardly noticeable regen. Title: Re: Question about Stats Post by: Tenchi on March 04, 2007, 10:00:18 PM but, isn't con straight 1:1 conversion to hp? seems like a waste of points when every attribute except con has some sort of multiplier.
Title: Re: Question about Stats Post by: Rampage on March 04, 2007, 10:02:52 PM its not a 1:1 conversion atleast not at higher lvls... an beside when has having more hps been a bad thing?? :P
Title: Re: Question about Stats Post by: Tenchi on March 04, 2007, 10:13:53 PM well, when you consider high vit = more hp regen than straight up hp, which you can compenstate for by itemization... so far, it seems to me, that no matter how many hps i have, the mobs tear through me like i'm wearing kleenex for armour, so it seems like high in-combat hp regen would help a bit.
Title: Re: Question about Stats Post by: Soluss on March 04, 2007, 10:17:38 PM Not sure of the exact numbers. I will check next time i hit a add point. You can get vitality through alot of gear too. in fact i run into tons of +vitality gear
Title: Re: Question about Stats Post by: Lomash on March 04, 2007, 11:02:19 PM Strength and Dexterity get maxed.
The rest get dumped into Con. Constitution doesn't just add HP, it adds resistances that i bet will really add up at higher levels. Constitution also gives more HP per point at higher levels. All that con is going to make a difference in every fight. Maybe not as much as you'd like, but consider the alternative stats that are useless... Vitality: *** In-combat health regen that is so insignificant you could max vitality to 50 and it still wouldn't have enough impact on your HP bar to make any difference during combat. ***The run speed increase, even at high levels of vitality, is also so insignificant it may as well not be there. ***You don't have any energy to regen, and this doesn't regen endurance. ***The one and only use of Vitality is that your ignore pain will heal for more, but why invest so many points in maximizing just one 5 minute refresh ability when you could significantly increase your survivability for every encounter by dumping points into con? Intelligence: No real use for a monk. Technically it should help you see what enemies are targeting, but it's not worth putting points into. I know that intel increases the effectiveness of taunts for paladins, but I have no idea if that applies to the taunt and detaunt abilities of the monk. Wisdom: This certainly has no use for a monk. You have no energy bar and no spells. They should actually black out this stat and prevent monks from accidentally wasting points here. Title: Re: Question about Stats Post by: Leishiu on March 05, 2007, 04:07:59 AM A psionist friend of mine, who runs deep on vitality, still haven't reached 100% in-combat HP regen (I'm not sure how high the stat is, but high 200, low 300 unbuffed I suppose).
Of course, that would mean you regenerated 2 HP / tick instead of 1 in combat. At 40, constitution gives about 3 hp / con - and it's probably going to increase even more from there. Title: Re: Question about Stats Post by: Tenchi on March 05, 2007, 04:17:14 AM is the vit incombat regen really that bad? if so, wow.. i retract all my previous thoughts on higher incombat regen... guess i was getting too nostalgic for my iksar monk with his fungi tunic :'(
Title: Re: Question about Stats Post by: Soluss on March 05, 2007, 05:57:09 AM yes it is really that bad lol
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