Vanguard Monks

Monk Discussion => Monk Tactics & Techniques => Topic started by: Munkee on February 12, 2007, 11:13:15 AM



Title: FD Split Pulling
Post by: Munkee on February 12, 2007, 11:13:15 AM
Started long ago in EQ1, and I am glad to see it alive and kicking is the FD Split.

Easy enough, and easier once they fix the bug that has mobs camp your FD body.

All you do is go to a group of mobs, tag one with your shuriken, and when they get close FD.

As they turn and slowly walk away, pop up, and tag the last one in the line and bring in back to your group.

In addition, you can have another range puller for a long pull waiting, and pull the last one to walk away instead of the monk.  However, if they get a group pull by accident, you have trouble.

Munkee!


Title: Re: FD Split Pulling
Post by: Xeliso on February 12, 2007, 06:47:07 PM
Pathing is still a big buggy in this game as a lot of the mobs reset their pathing patterns as you FD even if you try to split them at times.  It's a pain but it can be done over time like EQ1


Title: Re: FD Split Pulling
Post by: Shadoes on February 12, 2007, 07:59:54 PM
In EQ Feign splitting took patience. Here it can take a lot of patience but I have succesfully split one mob off a group of as may as 6. It sometimes takes multiple feigns to get one to lag behind a bit but it can be done. I have used this to complete group quests that someone without Feign would just get ganged. The whole point of my post is go somewhere and practice and be patient.


Title: Re: FD Split Pulling
Post by: Xoradan on February 17, 2007, 02:03:19 AM
Or if you are high enough and have the 30 sec stun, and are trying to split 2, feign next to them, stun one and pull the other one back


Title: Re: FD Split Pulling
Post by: Kanan on February 26, 2007, 10:24:50 AM
Doing this in CIS can be a pita, since they run full tilt back to spawn atm =/


Title: Re: FD Split Pulling
Post by: hattori on March 05, 2007, 08:27:15 PM
well what ive encounterd so far is that multi mobs will stun me silly that i can't fd while stunned if i do pull it off they all either camp my  monk or like said  before they all haul booggie back.

would like it like eq1 only problem is other classes have the fd abilty now so of course were looking at the exploiting aspect of the skill.  ::)


Title: Re: FD Split Pulling
Post by: Thunder Legs on March 06, 2007, 02:12:47 PM
I played EQ for 7 years I played a monk but my main was a warrior. The combat system in EQ is very basic. It didnt require much thinking but in Vanguard I find the combat system much more complex and needing more of my attention. I picked a monk to play because I love kung fu and combat. I don't think vanguard needs monks to be pullers the same as they were in EQ, from what i've read there are other classes more suited to it. I have to admit at first I was kind of annoyed with the change they made to FD but now i'm startin to feel like the burden of pulling has been removed and I can concentrate on the combat side alot more. I think they should leave the FD thing alone and just concetrate on making the monk class a lot more fun to play.


Title: Re: FD Split Pulling
Post by: Zarthaz on March 06, 2007, 10:05:24 PM
Had a funny pull the other day with the staying in combat while FD bug.
  Group was moving through dungeon invis and one of the mobs saw invis and broke invis on me, i just FD'd but had the in combat bug and was low on hp due to others haven beaten on me as well.
  Rest of group was a bit further up a hilly bit and cleric summons me while i was FD.
 Now as it was, the mob that had remained agro on me,  just followed my summoned corpse where we quickly despatched it.
  So if the situation arises and you are FD'd and in combat and have a summoner class, get a summon and pull a mob at same time.
 

 Z
 


Title: Re: FD Split Pulling
Post by: Soluss on March 07, 2007, 06:01:53 AM
yeah ive seen that happen.  i wouldnt do it on purpous however.  it would be considered an exploit and a banable offense.  With all the bugs in the game you would think they would start banning some of these mobs!


Title: Re: FD Split Pulling
Post by: kasimir on March 07, 2007, 05:36:37 PM
FD splitting not working correctly still after update #1.  Mobs still sprint to starting point so you cant split them. 


Title: Re: FD Split Pulling
Post by: Khana Kopnisien on March 12, 2007, 07:58:46 AM
Before update #1, I had loads of fun with splitting on Cyclops Island, North-East from Mekalia. I'd pull as many as 12 mobs, go FD and come back with just one. I loved the way people screamed in agony on teamspeak when they saw the aggro list building up, hehe.


Title: Re: FD Split Pulling
Post by: Lukky on March 17, 2007, 05:09:48 PM
I don't think vanguard needs monks to be pullers the same as they were in EQ, from what i've read there are other classes more suited to it. I have to admit at first I was kind of annoyed with the change they made to FD but now i'm startin to feel like the burden of pulling has been removed and I can concentrate on the combat side alot more. I think they should leave the FD thing alone and just concetrate on making the monk class a lot more fun to play.

I have made many alts, looking for one that I thought would be useful at high levels, both for my guild and my groups. I settled on monk, knowing how useful FD was in EQ1. If monks are not going to be the pullers in this game, who is?

Is someone having success using FD pulling in some way? Before I made my monk, I was in one group of about level 16 for which FD pulling seemed to be working. It appeared to me that the monk was pulling, going FD, and the ranger was shooting one with an arrow as the mobs ran back, and getting single pulls that way. That was before Update #1. So now I'm the monk, it's after the Update, and I can't seem to get anything to work. HELP!


Title: Re: FD Split Pulling
Post by: Lomash on March 18, 2007, 05:25:19 AM
I played EQ for 7 years I played a monk but my main was a warrior. The combat system in EQ is very basic. It didnt require much thinking but in Vanguard I find the combat system much more complex and needing more of my attention. I picked a monk to play because I love kung fu and combat. I don't think vanguard needs monks to be pullers the same as they were in EQ, from what i've read there are other classes more suited to it. I have to admit at first I was kind of annoyed with the change they made to FD but now i'm startin to feel like the burden of pulling has been removed and I can concentrate on the combat side alot more. I think they should leave the FD thing alone and just concetrate on making the monk class a lot more fun to play.

Exactly my thoughts.


Title: Re: FD Split Pulling
Post by: Paaw on March 18, 2007, 06:28:46 AM
Well i guess i can live without fd pull.... how about making it work better against yellows tho? Fding 4 times off a mob 1 lvl higher sucks


Title: Re: FD Split Pulling
Post by: Vaiya on March 19, 2007, 12:48:29 PM
the FD "in combat on success" bug is a nul issue, there is an easy work around for it involving hiting two keys in rapid succession  ;D


Title: Re: FD Split Pulling
Post by: Soluss on March 19, 2007, 01:09:34 PM
the FD "in combat on success" bug is a nul issue, there is an easy work around for it involving hiting two keys in rapid succession  ;D

It doesnt always work and while i wouldnt call it an exploit persae that could not pissibly be the intentional way to get it to work... therefore its still a bug and an issue.

Try doing that while at about 20% health with a DOT on you and still being in combat.  Not sure what level you are but higher level mobs can knock that 20% in a jiffy.


Title: Re: FD Split Pulling
Post by: Vaiya on March 19, 2007, 01:17:27 PM
hehehe you have a point soluss =D guess im just unusually lucky >.< but dots are the bane of FD's existance.

i mapped "F" as my feign key so its close at hand to WASD, by tapping forward and hitting F really fast it moves and re feigns me,


the issue with FD stems from the way abilities are done for Npc's and PCs, if they trip an abilitie that isnt instant, they try to compleate the cast regardless, keeping them in combat, but they will not re cast while they think they are still in combat with you FD, hitting these keys really fast doesnt generally give the npc a chance to begin the cast again, but you are correct that it does sometimes happen.


~Vaiya
~Varking(pvp)


Title: Re: FD Split Pulling
Post by: Leishiu on March 20, 2007, 06:29:33 PM
Monks were outperformed by SKs, necromancers for FD pulling - at least in group environements. Bards blew them pretty much out of the water both raid and group. The capital diffrence was that a lot of monks actually had a large understanding for how the agro system worked and were thus simply more capable, it was just something as simple as experience.
As class though, they weren't really superior to pulling in any way; they had one tool compared to double of the necro/sk and pure pantheon of abilites an EQ bard has.


Title: Re: FD Split Pulling
Post by: Xeliso on March 31, 2007, 02:09:47 AM
Monks are able to solo pull.  Confirmed in Rahz Inkur.  FD nerve strike works but just takes a while to split a 3 pull.


Title: Re: FD Split Pulling
Post by: Chunli on April 01, 2007, 07:33:16 AM
Monks are able to solo pull.  Confirmed in Rahz Inkur.  FD nerve strike works but just takes a while to split a 3 pull.

I'm pretty sure all of the mobs inside Rahz Inkur are immune to CC. It might work on some of the mobs outside, but not inside. You can remove 1 mob at a time by using the bug with FD, but Nerve Strike gives you the message "xx mob is immune to the stun portion of Nerve Strike" (maybe not verbatim, but close enough)


Title: Re: FD Split Pulling
Post by: Zaklaan on April 04, 2007, 07:52:31 AM
Just wonder if it is normal to be in aggro with mobs, when FD worked. See the screenshot below. 10 casters camping my character, when someone rope me they follow. So only way is to stand up and FD asap so some of them lose aggro. And  no way to stun as I am in combat mode. I did it in 4 times, and survived to dot and snares casted on me but it was so closed ! For the pleasure of the eyes :
if you don t see the entire image link is http://img.photobucket.com/albums/v231/Zaklaan/VG/ScreenShot_00002.jpg
(http://img.photobucket.com/albums/v231/Zaklaan/VG/ScreenShot_00002.jpg)


Title: Re: FD Split Pulling
Post by: Soluss on April 07, 2007, 06:36:54 PM
I havent been active on the boards lately, quite frankly I havent been playing the game too much (more of a home problem then a game problem, but monks/games state does have some to do with it)...anywho I though I would quote a post that I found from Brad about fd pulling and some other things...Going by this post FD pulling IS suppose to work like it did in EQ1.  I know some people have disagreed with that conception but this post will prove it =)

Quote
Some of this will be possible, but it will depend on the encounter.

Take pulling. Some mobs will be linked, and some won't. So pulling is viable in some encounters, but not all.

Take kiting. Some mobs will have varying leash lengths. Some mobs will pursue you more quickly than others. And again, some may be linked. So sometimes kiting will work, and sometimes it will fail.

This is also true for mez, FD/invis/sneak, etc.

We don't want to eradiate these strategies, some of which we indeed didn't plan for in EQ 1 and were emergent (kiting, FD pulling, etc). Looking back it seems dumb, but we simply didn't realize what players would figure out. 25 people working on a game played by half a million and the odds are the half a million will figure out a lot the 25 didn't plan for. In any case, rather than eradicating these tactics (again, as long as they are not abject exploits, like getting a mob stuck or confused), we want them in the game, just not a tactic that is applicable to all or most encounters. Rather, they should work with some encounters, but not others. This offers more variety when exploring a region or doing a dungeon. It also requires knowledge and exploration and some trial and error, adding to the more abstract yet very real skill in MMOGs that is knowledge of your surroundings and how to tactically do an area/region/zone/whatever.

Like in my previous post, this ties into the situational population of the Vanguard world, where sometimes a class, or a weapon, or a set of gear, or certain counter spells or moves, are important or even essential, again depending on the encounter, region, difficulty level of the area, etc.


Title: Re: FD Split Pulling
Post by: Dena on April 08, 2007, 03:29:37 AM
Have to disagree with you, Leishu, on monks as pullers in EQ.  Yes in a pinch sk's and bards could pull but when pulling in a raid or  tough group environment bards would have to fade too often SK's still had that wait time for feign, not instant like monks.  Also monk AA's were pretty much geared towards being the puller, faster run speed, mez, ae's not breaking feign as well as boosts to mend.  I played a necro and a monk in a large raid guild that had very good players from each class but it was always the monks that pulled, not the sk's or bards.

Granted in small groups, bards were always overpowered if played by a good player.  EQ did love it's bards. But monks are fairly uber in EQ as well as far as damage, evasion, pulling and their uber mez now. 

I do agree though that most monks had the best idea of how agro worked and had some amazing pulling techniques which was one of the joys of playing a monk.  The system that is in place now in VG is so goofy and stupid, the fact that they still haven't addressed it is asinine.

My 2 cents,

Dena


Title: Re: FD Split Pulling
Post by: Leishiu on April 08, 2007, 06:12:53 AM
Have to disagree with you, Leishu, on monks as pullers in EQ.  Yes in a pinch sk's and bards could pull but when pulling in a raid or  tough group environment bards would have to fade too often SK's still had that wait time for feign, not instant like monks.  Also monk AA's were pretty much geared towards being the puller, faster run speed, mez, ae's not breaking feign as well as boosts to mend.  I played a necro and a monk in a large raid guild that had very good players from each class but it was always the monks that pulled, not the sk's or bards.

Over the years, we used monks, bards, shadowknights (they really got to shiny on Rathe) and the occational necro for splits, me (rogue) for most normal pulls. It really boils down to the skill of the player to perform splits - while snare splitting died out due to a vast increasment in immunities - bards were never really prevented by this. We went from Ssra -> Time without ever using a monk as puller; and did most of GoD without one aswell.
The reason EQ monks were popular as pullers were really two-folded: they had a reputation of having the tools for it and since there was always a few paragons of the class people assumed that every monk could pull of what someone who pretty much fully understood the mechanics could.
Once however a guild realises what a semi-competent bard can do without really understanding much of why things work the way they do but simply use all (or even half) of their tools, they won't be hesitating to use bards. ~
But it boils down between guild to guild I suppose, some are more traditional, other prefere individuals skill and yet others prefere the easy way (ie bard). In the end, we used individuals (which coincidently was mostly monks) while the three bleeding edge guilds uses (or used, I dunno atm!) bards more or less exclusively. Go figure.