Vanguard Monks

Monk Discussion => Monk General => Topic started by: Fauxpaw on February 07, 2007, 07:16:43 PM



Title: Monk Nerf?
Post by: Fauxpaw on February 07, 2007, 07:16:43 PM
patch notes contained:

- Monks and Disciples - Monk unarmed critical hit bonus now matches that of light weapons. The disciple critical hit bonus when unarmed was only slightly decreased.

 - The critical hit weapon bonus on fast weapons has been reduced to 5%. The same rules apply for dual wielding giving you 2.5% critical hit bonus from the off-hand.



Ouch?


Title: Re: Monk Nerf?
Post by: Ender on February 07, 2007, 07:22:44 PM
Monk nerf.  :(


Title: Re: Monk Nerf?
Post by: Mauve on February 07, 2007, 07:48:55 PM
but on the plus side... at least storm dragon stance is fixed :)


Title: Re: Monk Nerf?
Post by: Fauxpaw on February 07, 2007, 07:50:02 PM
How bad does this hurt us?  I am horrible with numbers.


Title: Re: Monk Nerf?
Post by: Ender on February 07, 2007, 08:33:44 PM
Haven't logged in yet to see how much less I'm critting.. but will update as soon as I do.  Would like to hear other's experiences as well


Title: Re: Monk Nerf?
Post by: Fauxpaw on February 07, 2007, 10:17:53 PM
My god it was brutal.... My monk is level 18 and I feel like im level 8 again...


Title: Re: Monk Nerf?
Post by: Murdoc on February 07, 2007, 11:51:21 PM
i'm critting soo much less now :( what a pisser!


Title: Re: Monk Nerf?
Post by: Ninbei on February 08, 2007, 07:43:05 AM
<- EXTREMELY MAD!  I want my crits back!


Title: Re: Monk Nerf?
Post by: Ender on February 08, 2007, 09:27:33 AM
Yeah last night I tried soloing some even con 2 dot turtles.  Killed about 2 or 3 (took MUCH longer than normal) then had to sit around and wait for my HP to regen (They nerfed that, too.)  I'm pretty disappointed with these nerfs.  I can understand the devs wanting people to use food more,  but now it is nearly impossible to solo effectively unless you have a huge stockpile of meal.


Title: Re: Monk Nerf?
Post by: Akodo on February 08, 2007, 10:02:02 AM
Personally, crits did need to be turned down. There were times when I would get 5 or 6 crits in a row including 2 or 3 epic crits. I hope it is not as bad as people are saying, because I tend to solo a lot. And in the same patch as the 'require food' nerf. :\ Top it off, I think I am in the middle of nowhere. So I will have to run to go get my food.

Anyone know if one of the crafting skills opens up into cooking? I am finding a lot of things to cook. Heh.


Title: Re: Monk Nerf?
Post by: Fauxpaw on February 08, 2007, 10:05:14 AM
I can't solo anymore at all. :(

The downtime is just so bad and mobs seem to be hitting me harder now for some reason.  :embarassed:


Title: Re: Monk Nerf?
Post by: Ample on February 08, 2007, 10:40:44 AM
I can understand the need to lower the crit rate but I think the amount was a touch much going form 10%/5% before patch to 5%/2.5%  right now I dont feel my base damage is superior to that of the other offensive fighters. Which according to the devs is where it should be.

The knee jerk reaction to crit dmg seems a little extreme. perhaps if they went down to 7.5%/3.25% would be better.  As it is now I am just not happy with it.  Looks like all monks are now forced to cookie cutter themselves to all dex builds. So much for different builds

-Ample


Title: Re: Monk Nerf?
Post by: Darba on February 08, 2007, 11:47:20 AM
They Fixed Storm Dragon Stance! that put a smile on my face, food req is good it encorages grouping.


Title: Re: Monk Nerf?
Post by: Vinrius on February 08, 2007, 12:51:27 PM
Actually Ample is worse that you think.

Prior to the patch yesterday unarmed crit rate was 15%/7.5%, which was also moved down to 5%/2.5%.

That is a drastic nerf.  I also had a noticeable increase in misses.

I ended up logging off my Monk when my shaman's wolf pet pulled agro from me while duoing.  (wolf pets dont have taunt so it was all damage)

Vinrius


Title: Re: Monk Nerf?
Post by: Tenchi on February 08, 2007, 03:05:10 PM
i've always found that my disciple seemed to do more dps than my monk. both are 12, and i swear the disc kill faster, not to mention the fact that i can fight 4 mobs (2dot whites/yellows) at a time and never feel "in danger". i'm trying to have faith in the monk, and i don't feel the disc needs to be nerfed, quite the contrary... MONKS NEED A BUFF!! dps class indeed.  :-\


Title: Re: Monk Nerf?
Post by: Munki Business on February 08, 2007, 03:53:33 PM
... and so it begins! They brought out the bat!!!  :knuppel2:


Title: Re: Monk Nerf?
Post by: Ample on February 09, 2007, 08:46:34 AM
I forgot about that extra 5% if you were unarmed!!!! *DOH*   :uglystupid2:

Anywho to combat the nerf I actually use my Tiger Stance on my low end cost moves so I can up my crit chances to about 35% when I use them.t This has resulted in a definate DPS boost. Just not as good as it was before.

If you are not a harmi monk though  I think you may be SOL unless you get a nice refresh on your auto crit moves.

I am keeping with my monk for now alhtough I will say my Shaman is looking more and more appealing.

-Ample


Title: Re: Monk Nerf?
Post by: Ample on February 12, 2007, 10:24:52 AM
Just a quick update on this;

I am now using my Tiger Stance full time now (+20% for stance + 10% for dex bonus and +5%/2.5% for weapon/ offhand bonus), and to think at the end of beta we were saying it wasn't worth using prior to the crit rate nerf. The only move I dont use Tiger with is with my Deadly Adder Hand ability (Macro'd to eagle stance and then back to Tiger again)  DPS is almost back to pre nerf levels. I am sure it is going to get the ole :knuppel2: soon as the Harmionious stance is supposed to be more subtle.......  :idiot2: