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Title: Crafting as a monk! Post by: Mandred on January 23, 2007, 03:16:03 AM Hi Guys!°
What Type of Crafting do you think is the best while playing a Monk? I would like to start Weapon Blacksmithing but that makes not a lot of sense since a Monk fights mainly weaponless?! But I want to build something useful like armour or weapons… For example: While playing a Warrior it would be a good idea to start weapon blacksmithing (at least in my opinion)! (Excuse my English I’m a German…) Greets! Title: Re: Crafting as a monk! Post by: Rollo on January 23, 2007, 04:30:12 AM Hio, I just picked up Outfitting as my crafting skill to start with, my harvesting skills are skinning and reaping.
I think an outfitter can make some nice leather armour later on and also maybe handwraps along with some other cool things for monks :) Title: Re: Crafting as a monk! Post by: Mandred on January 23, 2007, 04:33:19 AM That’s what I thought! But wasn't sure because I haven’t played during beta because of hardware problems…
Title: Re: Crafting as a monk! Post by: Ample on January 23, 2007, 07:26:37 AM Given the itemization such as it is I personally I am going to go outfitter / leatherworking. The weapons given in the first couple of tiers are not worth using. The armor however given sufficient dusts will let me boost my stats w/o the loss in dps.
-Ample Title: Re: Crafting as a monk! Post by: Kaji on January 23, 2007, 10:09:36 AM It seems that the same thing happens in every MMORPG I play...
1) Armor crafters generally make more than weapon crafters There are simply more armor slots to fill than weapon ones, therefore your market is bigger. Defensive fighter classes rely on armor more than others, so their needs will be addressed accordingly. So, I would expect to see Armor and Weapon Blacksmithing become the #1 and #2 trade-skills. 2) Both itemization and supply & demand will favor certain types of weapons over others. Swords and Axes, for example, will probably do more damage than say...staves and maces - even though a given class may be able to use all of them. The min/max players will therefore increase demand on the "good" ones, and ignore the "bad" ones. Crafters will in-turn produce large quantities of the "good" pieces, shafting classes with specific needs and relatively limited choices (*cough* monks *cough*) 3) Given points 1) and 2), most crafters will probably ignore us. We are not seen as tanks, so we won't need the "best" armor in the game, and our fists (which I admit are pretty good) will be seen by many as adequate weapons. It's probably going to be up to us to supply our own gear. Me? I think I'm going Outfitter - but I haven't looked into Woodcrafter yet. :) *edit* I really hope Sigil takes steps to set Vanguard apart from the "usual" MMORPG. But it may take some time to get things right... Title: Re: Crafting as a monk! Post by: Cannonball on January 23, 2007, 10:45:32 AM I am going to dabble in lumberjacking and carpentry so I can build my own boats and houses eventually.
Title: Re: Crafting as a monk! Post by: Maloukah on January 24, 2007, 01:27:55 AM I am sad the herbalist is not yet avalaible (would it?)
Want to sell dozen of potions while other crafters sell one armor piece or two weapons. I think that Fiat makes more benefit than Ferrari... ;) Title: Re: Crafting as a monk! Post by: Mandred on January 24, 2007, 01:37:12 AM 2) Both itemization and supply & demand will favor certain types of weapons over others. Swords and Axes, for example, will probably do more damage than say...staves and maces - even though a given class may be able to use all of them. The min/max players will therefore increase demand on the "good" ones, and ignore the "bad" ones. Crafters will in-turn produce large quantities of the "good" pieces, shafting classes with specific needs and relatively limited choices (*cough* monks *cough*) But in general I think you are right! I think I'm going Outfitter, too. As far as I know you can change your crafting class during the game as well!!!!
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