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Title: gear question Post by: easyplay on March 31, 2008, 12:52:15 PM http://vgplayers.station.sony.com/characters.vm?characterId=47244709862 what can i do to get more dps without sacrificing hps? and does melee haste from gear really work or a waste of time? Title: Re: gear question Post by: Fujitsu on March 31, 2008, 01:23:37 PM Melee haste adds jack crap at the moment, supposedly they are making it more significant. HOWEVER when you look at white dmg (auto atk only) its very minimal at best. Auto attack i probably average 500 dps. With skills i average 4-5k. So with the haste change i might do 4.5k-5.5k.
Looking at your gear, id recommend dumping some of your con/dex and maxing INT as far as raw attributes go. I know you said without losing hp. Also im not sure of the stats but i thought sandstone was the t5 rare world drop (aka worse then crafted). Overall you look fine, id say use aum kor if u have a shm/clr in the group and youll see a big increase in dps. Title: Re: gear question Post by: Simonson on March 31, 2008, 06:02:33 PM Yeh i'm with fuj on this, dump all DEX and put it into INT
i have absolutely min dex (you cannot lower this attribute anymore) and high INT and totally own the rogues and anyone else for that matter in my guild. There are various threads here telling you why INT is more damage per point than dex, take a look 8) Title: Re: gear question Post by: Murugan on March 31, 2008, 06:11:55 PM Melee haste adds jack crap at the moment, supposedly they are making it more significant. HOWEVER when you look at white dmg (auto atk only) its very minimal at best. Auto attack i probably average 500 dps. With skills i average 4-5k. So with the haste change i might do 4.5k-5.5k. Looking at your gear, id recommend dumping some of your con/dex and maxing INT as far as raw attributes go. I know you said without losing hp. Also im not sure of the stats but i thought sandstone was the t5 rare world drop (aka worse then crafted). Overall you look fine, id say use aum kor if u have a shm/clr in the group and youll see a big increase in dps. I am still looking forward to testing out the haste changes, if it is decent don't forget the extra secret procs as well. I also hope that it will help make a bigger difference between dragon monks and harm/drunken (due to their proc), as well as hand to hand monks vs. two handed weapon monks. Maybe even to the point where a hand to hand monk would invest more into haste, making us slightly less burst dps (which is how I would describe all current monks at max level now) and more sustained DPS (which is how I pictured Dragon monks, with their additional large damage end attack, and decent dot and proc to keep their damage high throughout the fight)
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