Vanguard Monks

Monk Discussion => Monk General => Topic started by: Fujitsu on March 10, 2008, 06:41:38 PM



Title: GU 4 bugs - (no drama) - post
Post by: Fujitsu on March 10, 2008, 06:41:38 PM
So update 4 is tomorrow, ill post the running list from gu3, and edit it as we find new bugs and remove old bugs.  I know a lot was fixed on test but ill hold off on editing the list till we can confirm bugs are fixed..

The following is work in progress regarding all things monk. I have started pulling in information from the various forums in to get this started.  For sanity sake I will kindly ask that you keep the thread positive as the last couple of attempts started to derail and then burst into flames. I will attempt to keep this thread as up to date as possible provided we can keep it focused and on track.

If you don't see your bug / issue / suggestion on here please send me a PM and I can rectify that or explain why it's not there, or even add it to the list if its been overlooked

General Monk Bugs
-FD weirdness: when spellcasting mobs are casting a spell at the time you feign, the game doesn't register the Feign attempt. If you then get up and Feign again, you get the message "Feign Death X has been toggled off".
- FD weirdness: some mobs see through Feign Death on a success. This seems to apply only to undead. Further testing needed. (This was on casters when i parsed i thought they fixed it, but ill put it up)
- Fist of Celerity: sometimes fails to activate, but the cooldown timer will have started and the Jin will be lost. Lag cannot be the issue because I've tried with a full Jin bar. It happens a lot on my Orc when she's Dragon, hadn't seen it in the 3 days I was Harmonious. May be related to Dragon stances and/or skills.
* Bug: When using secret of fire/ice our attack animations turn into jabs
*Bug: Using aums to learn new skills doesnt always work, has to be used 3-4 times before it will teach a new skill
    * Bug: Weapon Specializations do absolutely nothing. (havent checked in a while anyone confirm?)
    * Bug: Jin Surge is used up even if you miss.
     *Bug: Goading slap isnt adding hate if target is to far away, instead its adding it to the monk


General Monk Issues / Concerns
* Issue: Three finger strikes avoidance debuff doesnt do much on lvl 51+ mobs, seems to be the same chance to hit/miss, it also needs its duration uped to 8 seconds
* Issue: Palm explodes the heart missed quite a bit, as does hammer fist.
* Issue: Secret of Transcendence is worthless and not a true secret, it should probably me made to stay on till toggled off
* Issue: Feign death : When will mobs pause slightly before returning home to allow monks a split pull.
     AKA: Mobs need to return at a non hyper speed pace, and randomly
    * Issue: Originally monks were supposed to be the masters of creating weaknesses that their group members could exploit. I think it wouldnt hurt to apply more weaknesses/weakness exploit tags to more mastery style specific attacks
    * Issue: Aum Liat - After the horse movement buff speed changes, monks should be granted a Five percent increase to mounted speed while chanting to keep in line with other classes movement buffs.
    * Issue: Jin Surge should not count for auto attacks, because it's very easy to have it "wasted" if you don't time it right - And you can't expect your teammates to time their attacks for it either.
* Issue: Fix text logs please, weakness, fist of celerity, and errant strike make us do an infalted sense of dps

Dragon Monk Bugs
* Bug : Aspect of the spirit dragon will invis the defensive target as well as the monk, but the monks invis isnt real
* Bug: Switching from dragon to storm dragon cancles secrets and forces you to toggle them off then back on

Dragon Monk Issues / Concerns
* 0 % mitigation in storm dragon stance stance, and no real reward for it
*Overall dps is probably the worst of the 3 monks.  Doesnt get an extra fist of celerity (like drunken) and doesnt seem to edge out harmonious at all.
* Dragon breath is worthless, no reaso it should cost jin AND do low dmg AND be on a long refresh timer
* Ae's are worthless 99% of the time, and no where in our description did it say kinds of ae.  Even in raids with spawned adds, aeing is deadly to us and not worth doing.
* Issue: Invis is way better now but still is harsh on the duration, max 30 seconds isnt very long
* Issue: Sundragons corona needs to be an overall dps buff, currently its wasted space
    * Concern: Dragon Stance - Provides health regen out of combat. This stance provides no benefit during combat and the amount of regen isn't comparable to that gained by food. It's greatest appeal would be for monks who have Feigned Death, but remain in combat with not much health left, giving them a chance to regain some health and allow them another chance to Feign Death. In combat regen from a fix of this ability may provide an advantage soloing, but I'm sure most monks would just like to see this stance replaced completely.
    * Concern: Stone Dragon - Improves the monks armor and resistances, while reducing attack speed. The armor gained has very little impact on the reduction in damage taken, the penalty for attack speed has little or no affect on the damage output of the monk. This stance doesn't seem to have much impact either way. Possibly reduce a flat percentage of incoming damage, or provide a percentage of resist to stuns, roots, snares and change the penalty to a reduction in run speed or percentage of outbound damage.
* Issue: Dots are great but their overal dmg is way to low, 1800 dmg over 16 seconds is next to nothing.  Thats less then one auto attack.  Sundering/gouging are great but the 5k dmg is pretty low for a 5-10 second dot with a minute refresh.  PEH has it right where the dmg is every 2 second and it is greater then auto attack.


Drunken Monk Bugs
* Bug: Foolhardy Swagger Does not transfer hate to the defenseive target

Drunken Monk Issues / Concerns
* Issue: Magnificent Drunken swager: Can this be changed to 20 seconds to match harmonious, and 100% avoidance, instead of just making us dodge 100% vs an even level?  In APW this skill only works about 67% of the time.
* Issue: Can the hate gain be removed from the middle stance and made into a seperate toggle buff so we can choose when we want 25% extra agro.  No other middle stance has a penalty.
  * Issue: Deffensive stance: This stance is only 1% better then harmonious's stance and doesnt have the benifit of endurance cost reduction
   
   


Harmonious Monk Bugs
 * Bug When I play a card in a parlay, my harmonious body stance is toggeled off.  Doesn't happen for legendary tiger stance (or immortal crane, I think).


Harmonious Monk Issues / Concerns
*Issue: Tiger stance: The endurance cost is to harsh for solo, but in raids seems to not matter at all.  A better balance would be nice, otherwise you lose more dps then you gain
*Issue: Crane stance: at low levels its the only stance to use and at high levels its benifits are greatly diminished unless solo
*Issue: Harmonious stance has very low benifits as is (like dragons middle stance, its mostly worthless....mostly)

PVP General Monk Bugs

    * Pushing Hands does not work in PvP

PVP General Monk Issues / Concerns


Title: Re: GU 4 bugs - (no drama) - post
Post by: Fujitsu on March 10, 2008, 11:06:24 PM
Heads up, soaring leap might be down, already /buged it.  Wasnt working on test at 12 midnight cst


Title: Re: GU 4 bugs - (no drama) - post
Post by: Azrius on March 11, 2008, 07:36:26 AM
 :'(

i really hope they don't take it out and that its just broken, my favorite ability of any class to date.

Just recently switched to Harmo from Dragon so don't know if this is widely known, but if you say pull 2 mobs that are close, Dot a mob with deadly addler strike and FD the dot seems to pre-agro the other mob also while you are still FD - i can see why from the dot would initally re-agro the dotted mob, and social to the other mob, but it should instantly wipe since you are still feigned, which it does not.


Title: Re: GU 4 bugs - (no drama) - post
Post by: Jaoust on March 11, 2008, 08:39:38 AM
Can someone please post the official GU4 release notes? Thanks


Title: Re: GU 4 bugs - (no drama) - post
Post by: Fujitsu on March 11, 2008, 09:08:31 AM
Same place they always are.  http://vgplayers.station.sony.com/launchpad/updates_live.vm


Title: Re: GU 4 bugs - (no drama) - post
Post by: Jaoust on March 11, 2008, 09:25:30 AM
yeah just that work does not allow me to go on that site :)


Title: Re: GU 4 bugs - (no drama) - post
Post by: Simonson on March 11, 2008, 10:12:37 AM
Yes Soaring Leap doesn't work :/
Praying for a hotfix


Title: Re: GU 4 bugs - (no drama) - post
Post by: Fujitsu on March 11, 2008, 10:28:14 AM
silius knows about it, i sent him a message last night, but it was to late, as of like 6pm pst yesterday the patch was locked and set. He posted a reply on the general forums that its not intended.

however i will say a few things now. (CANT CONFIRM DONT FLAME YET)

1) If you have agro soaring leap might dis mount you now
2) soaring leap might not work on mounts at all anymore

I cant confirm either i was just told they were making a change to it and by the time raids finished and i loged on test it was 100% borked


Title: Re: GU 4 bugs - (no drama) - post
Post by: Azrius on March 11, 2008, 12:17:25 PM
not that i like, but i understand those changes.

my jumping ability shouldn't really effect my horse guess you could make a case for it both ways, but if thats the only change i'd be content.


Title: Re: GU 4 bugs - (no drama) - post
Post by: Fujitsu on March 11, 2008, 10:48:31 PM
Not that it matters but thers about 5+ bugs atm i submited to silius over msn and 20 more our guild sent to various gms.  Needless to say what ever they changed last night at the last minute fuxored a lot up. 

I cant seem to reproduce it, but if anyone can find out whats causing peoples ui to lock up and turn black pm me pls, the more exact the conditions the better (include what ui u use)

As for other bugs, all the buff related bugs are known.
"certain" classes healing from out of raid is known
soaring leap is known



O and the next class revamp is:....
Disc, blm, psi...... since my guild leader is disc class lead ill see if i cant sneak in some dev time


Title: Re: GU 4 bugs - (no drama) - post
Post by: Uppercut on March 12, 2008, 02:40:00 AM
Disciple and Psi surely needs some looking into, especially the
disc bug that has been harassing them since start i.e. crypt events.
The changes to these classes should be minor though, and monk
truly need some real balancing within the class versions..

Soaring leap should be fixed as we speak, server went down an hour ago
whoever lives will see what they make of the skill.

"If it isnt broken, dont fix it..."

/Uppercut


Title: Re: GU 4 bugs - (no drama) - post
Post by: Binolyen on March 12, 2008, 03:10:08 AM
My Monk is a Level 49 Drunken Monk on Xeth.

I've noticed that sometimes when I feign, some of my abilities become unusable.  I get a message "sorry, it seems that reaction has timed out"  It is odd, because It only affects the highest level for those abilities.  So far I have noticed this on Staggering Punch, Ashen Hand, Crescent Kick, Boundless Fist.  At some point it fixed itself, maybe when crossing a chunk, but happened again shortly after.

This may be a UI issue, I use Core UI with the latest update, but it doesn't seem likely to me.


Title: Re: GU 4 bugs - (no drama) - post
Post by: Simonson on March 12, 2008, 07:19:28 AM
Quote
sometimes when I feign, some of my abilities become unusable.  I get a message "sorry, it seems that reaction has timed out"  It is odd, because It only affects the highest level for those abilities.  So far I have noticed this on Staggering Punch, Ashen Hand, Crescent Kick, Boundless Fist.
Got this last night in APW too, i am harmonious and default UI. Couldn't use half of my abilities and had to relog. Logged back in and lost every single buff.
Also the necro meat buff "depravation" isn't working anymore. That's not a monk issue though i guess :P


Title: Re: GU 4 bugs - (no drama) - post
Post by: Fujitsu on March 12, 2008, 07:21:14 AM
Heres the deal. For bugs i need as much info as possible
Level:
Form:
Bug:
Chunk where it happened:
Solo or grouped:
Members of the group (and their level):
What ui (and what version):
Anything else: (did your defensive target die, did the mob die while you were your own defensive target etc)


So from what kivik and Binolyen are saying, theres a bug that blacks out abilities.  I personally cant reproduce this, and the only thing i can think of is that i use drox ui v2.4 with the edit to the 2 files listed on vgplayers forums. 

If you guys could, screen shot your ui so you remember it, then try default ui for a bit see if the problem happens.  I tried default and drox last night and wasnt able to reprduce it.


Title: Re: GU 4 bugs - (no drama) - post
Post by: Singhian on March 12, 2008, 07:39:28 AM
Heres the deal. For bugs i need as much info as possible
Level:
Form:
Bug:
Chunk where it happened:
Solo or grouped:
Members of the group (and their level):
What ui (and what version):
Anything else: (did your defensive target die, did the mob die while you were your own defensive target etc)

Same thing happened to me last night
Lvl 49
Dragon
Boundless Fist, Six Dragon's Strike, Ashen Hand, Cresent Kick..That reaction has timed out...
Grouped with Lvl 49 Druid
Original UI

I logged out and back to reset it and it worked then it happened again. I'm not positive it was FD that preceded both instances of the bug.
Oh, we were fighting winged overseers, grinding Lucent faction. Not sure of the chunk name off the top of my head but those familiar with Lucent grinding would know from that clue :)


Title: Re: GU 4 bugs - (no drama) - post
Post by: Fujitsu on March 12, 2008, 07:54:57 AM
Okay so its not chunk or raid related.  And your using default ui.

Now to see if kivik and binolyen were grouped with druids... because last night we had no druid on, so that might be it. 


Title: Re: GU 4 bugs - (no drama) - post
Post by: Kivik on March 12, 2008, 01:48:14 PM
Drox UI 2.4 used.There was a druid present but he was in G4 on the 1st time and not even in the raid the other 2x it happened.Log out and back in fixed it but the way buffs were going last night a log ment total buff wipe(self buffs included) so the last time i just stayed in since all my pulling abilities worked.
Auto attack and Ranged attack both also worked as did jin surge.Oddly i was able to force crit with the Kick that stuns(name escapes me) and it would open my chains which i could then use.At the end of the chain tho i was back to nothing working.


Title: Re: GU 4 bugs - (no drama) - post
Post by: Beowulff on March 12, 2008, 02:01:45 PM
Using Standard UI with Infomap addon.

Raid in APW no druids, was in a group with paladin, bloodmage, cleric, rogue bard.

Pulled mob, came back and FD'd agro to the paladin, got up and engaged, one of the first things i normally do is add hate to him. Unfortunately right as I was doing this he died, and after that all my clickable abilties were locked out.

I could start attacking but only with auto attack. I Fd'd several times and this failed to clear it. Tried attacking 2 more mobs without success and eventually had to camp in and out to clear the bug.

Previously to GU4 I have seen a bug where if I had someone targted as def target and was hitting the deagro attack and they died it would lock up my specails until I targeted someone else as def target, this seemed rather similar since I had the paladin on def target when he died with the exception being I was adding hate to him instead of removing it.

Beo


Title: Re: GU 4 bugs - (no drama) - post
Post by: Binolyen on March 12, 2008, 04:07:16 PM
I was outside Rhaz Inkur.  Grouped with a lvl 44 bard, 49 paladin and a 50 ranger.  We were killing the 4 dot effreeti, and various other 3 and 4 dot mobs in the area.

For those that this is happening to, try using a lower level ability.  Bounless fist VII might be locked out, but boundless fist VI might work.  I created an alternative hotbar for now with the next lower set of abilities for those that are getting locked out.  It saves from having to relog.


Title: Re: GU 4 bugs - (no drama) - post
Post by: Xon on March 14, 2008, 06:50:11 AM
This lockout thing happened to me 3 times in RI last night. Group was Monk, Warrior, Necro, Cleric, Pally & Psi. I had to camp out and back in each time it happend.

It actually highlighted 2 of my finishing moves {1000 fists, and the kick one } the rest of them remained greyed out, and all were unusable. The only abilities that I found that I could do were 3 and I don't know their names, but it was the one that lowers the mobs mitigation { I could spam this }, the one that give you a 20% extra change to crit on your next attack { refresh time on this one is long }, & the one that auto crits { again like a 5 minute refresh }.

When I tried to use any other attack it told me something about my refresh timer not being up for that ability.

Xon


Title: Re: GU 4 bugs - (no drama) - post
Post by: Jaoust on March 14, 2008, 06:56:20 AM
I have the same problem with this and it happens about 3 to 4 times per night for me since the update.

I think its happening after FD as well. Normally I would have the tank targetted to assist off of, so  i do have a def target.

The lower level abilities do work... The only 3 abilities that lock out for me are six dragons strike, ashen hand, and crescent kick. 

Also before the update (can not confirm yet post update) When I leveled, my chain reactions bar would increase to nearly double in size and basically split up the finishers and adv finishers so i could see them all.. Then after a few fights some would start to disappear until the point i would only have 1 finisher showing up, 2 counters and 1 rescue.

Also, When I hit level 30  (was when GU3 was still active) my storm dragon stance seemed to have been stacked both the old one and the upgraded one. 


Title: Re: GU 4 bugs - (no drama) - post
Post by: Zerathule on March 14, 2008, 07:52:39 AM
I've seen a wierd bug since GU4, and i'm not 100% sure how to classify it :
In RI, i FD'ed off an efreet watcher wandering around, and waited for some friends.
He left me but as soon as he was is sight range, i had him on my list of mobs aggroing me, even if he wasnt going after me, and i wasnt in combat.
No matter what, as soon as he was in range, i had him on my list ...

Disciples are having wierd FD bugs : my girl friend is playing one, and their FD success rates as usual suck, but even when she succeeded, the mobs would either go at her, or leave, but rush her as soon as she got up.

Also, it seems the mobs chase you for much longer now before resuming with their "life".


Title: Re: GU 4 bugs - (no drama) - post
Post by: Jaoust on March 14, 2008, 08:06:49 AM
for me the other night in Thelaseen my group had wiped on a bridge where there are no mob spawns.  Of course I had FD'd to res the shaman. Now this mob was stuck on top of our group and wouldnt go away.  I got up a few times and pulled him away from the group, FD'd, and after that he would instantly start walking....And stop right on top of our corpses!  After pulling him 4 or 5 times, he eventually walked back and then disappeared.


Title: Re: GU 4 bugs - (no drama) - post
Post by: Fujitsu on March 14, 2008, 09:07:39 AM
Thats an old bug jaoust.  If that happens dead people ned to release (so they are only tombstones now).  Then the mobs will go away.


Title: Re: GU 4 bugs - (no drama) - post
Post by: Jaoust on March 14, 2008, 09:54:18 AM
ahh my bad. I haven't been playing as long as a lot of you guys...but i am certainly starting to see how many bugs that are actually in the game!


Title: Re: GU 4 bugs - (no drama) - post
Post by: RhoShan on March 16, 2008, 07:34:55 AM
New bugs hmm, chunking while invis... still shows you invis after chunkline, but doesn't seem to really be affecting anything.  FD occasionally interrupting chains (probabl intended dunno).  Matter of fact, alot more interruptions to chains/chains breaking even without misses...  but the one that's still driving me nuts after all this time... not new, but still existing.  Defensive target dies, every key i got is green ripe for rescuing... and suddenly, i can't use a single ability.  Even after i die and respawn, the normal abilities/triggered are all green and locked.... but i can force crit and use criticals if i have the Jin, otherwise... i'm completely gimp til i logout and return.  Had a few fights.. def target died, switched to new def target, and im still stuck unable to attack accept for autos.  Even if i cleared targets completely, paused auto attacke etc... nothing helps short of /logout.  Help me Fuji Wan Kenobi! ;p


p.s. the new graphic changes suck righteously... minor rant time... some of these guys worked on star wars galaxies... an older title... but they had planets without chunks, decent graphics, ability to customize your appearance to a great extent.. and helmets.  Oh, and every piece of armor was visible...  did they completely forget how to pull off these miracles??


Title: Re: GU 4 bugs - (no drama) - post
Post by: Matsu on March 16, 2008, 03:56:26 PM
Fuji, is there any chance you could bug the devs about our stupid jab animation bug with secrets? I don't know if I'm the only one but it's been a whole GU since they broke it.

Honestly the #1 reason I started playing a monk is because they looked cool (with the promise of flying leap later) and I feel I've been robbed here. It shouldn't be too much work to fix something animation-wise that worked before.

Thanks :)


Title: Re: GU 4 bugs - (no drama) - post
Post by: Fujitsu on March 16, 2008, 04:26:29 PM
Ill try tonight if i can catch one online. 


Title: Re: GU 4 bugs - (no drama) - post
Post by: Simonson on March 16, 2008, 04:37:30 PM
Yes my abilities "greened out" today when the tank died (my defensive target), could not use crescent kick, goading slap, ashen hand...and various others.
Only fix was a relog, and then upon next mob engage i lose all buffs


Title: Re: GU 4 bugs - (no drama) - post
Post by: Fujitsu on March 16, 2008, 06:53:10 PM
Well i talked to silius he says he thinks theyve got it nailed down so thats a plus.

On the other side i was able to reproduce it finally, and i got it to go away after dieing and being rezed


Title: Re: GU 4 bugs - (no drama) - post
Post by: RhoShan on March 18, 2008, 10:09:25 AM
For now to fix the 'green bug' issue, I just made /assist hotkeys for tanks and/or main assists, and leave my defensive target blank.  Works decent so far, though when i used an ability that self targetted and died, i still had the bug after i returned :(  I had the bug in the past, though recently it's just appearing alot more often.  Probably the amount of deaths going up since we're getting trained so much on Griffon hunts ;p


Title: Re: GU 4 bugs - (no drama) - post
Post by: RhoShan on March 18, 2008, 10:30:43 AM
According to today's patch notes.... it's fixed.  Heading into game as soon as Xeth is up, to test this out.  Be a huge relief to all of us who've experienced the 'green bug'


Title: Re: GU 4 bugs - (no drama) - post
Post by: Singhian on March 18, 2008, 10:31:42 AM
Well i talked to silius he says he thinks theyve got it nailed down so thats a plus.

On the other side i was able to reproduce it finally, and i got it to go away after dieing and being rezed

How did you reproduce it so we know what not to do?

Or did it just "happen" 

*edit* KK I just saw the fixed post :)


Title: Re: GU 4 bugs - (no drama) - post
Post by: Fujitsu on March 18, 2008, 01:16:35 PM
My defensive target died but i never did.  Only happened about 1 in 6 times. 

Hopefully the fix is in today, if not let me know and ill hound silius again... cause frankly the patch notes dont indicate its a fix for us unless you were using errant strike (which i wasnt)


Title: Re: GU 4 bugs - (no drama) - post
Post by: Singhian on March 18, 2008, 02:13:22 PM
Nope I'm dragon so no errant strikes for me either. I think the dev was just using that skill as an example. Funny when I think back but yeah, my defensive target did die when it happened. Just the sort of odd thing you have to look for when you bug track I suppose..


Title: Re: GU 4 bugs - (no drama) - post
Post by: Fujitsu on March 19, 2008, 07:55:58 AM
On a side note had some reall bad FD last night,  20+ fd in nusible, all worked, but the 3 mobs on me stayed on me. 


Title: Re: GU 4 bugs - (no drama) - post
Post by: Matsu on March 19, 2008, 09:38:58 AM
Ill try tonight if i can catch one online. 

Just wanting to know. When you said this I think you referred to the attack-locking bug. Did you get a chance to ask them about the animations? Just asking as it's a long-standing issue which while doesn't affect the core class. It's already working for 1 secret (apparently, the last secret of ice?) so isn't a long fix.

Thanks :)


Title: Re: GU 4 bugs - (no drama) - post
Post by: Fujitsu on March 19, 2008, 10:10:11 AM
I asked but didnt really get a solid reply.  I get the impression all to often that the developers arent even aware of half the bugs we report.   It makes me wonder whats the point of /bug if the developers arent aware of them.  Ill try gain tonight, the last few days have been way to busy for them to deal with anything other then fixing gu4


Title: Re: GU 4 bugs - (no drama) - post
Post by: Pusur on March 19, 2008, 11:24:27 AM
Sadly they fixed one of the abilities we really didnt need fixed....Drunken monk's force taunt. Description has for a long time said "Same target  can only be forcetaunted once every 30 seconds". It was instant prior to hotfix yesterday and obviously not working as intended....now that they fixed it its useless....sigh... as of last night it seems to now only work every 30 seconds.... :'(
Thanks for making yet another of monk's abilities useless :idiot2:

Monks arent tanks in any way but we can use this ability to save a triggerhappy sorcerer or healer in some cases. Would be nice if they would make it instant again. A tank with this ability as instant would be wrong....i know....but a monk?


Title: Re: GU 4 bugs - (no drama) - post
Post by: Ellan Wu on March 22, 2008, 03:21:21 AM
I have another post GU4 issue - weakness.
Pre GU4, weakness exploit damage was the same as hit exploited it.
For example, if Ashen Hand hit was 5k, exploit of soul wracked was 5k hit too. I used it a lot to upper my damage.
Sadly after GU4, weakness damage changed:

[20:12:49] [20:12] You exploit the soul wracked weakness on Tehatamani Scorcher, dealing 730 additional damage.
[20:12:49] [20:12] Your Ashen Hand VII hits Tehatamani Scorcher for 4241 (2802+1439) damage.

[20:13:12] [20:13] You exploit the staggered weakness on Tehatamani Scorcher, dealing 386 additional damage.
[20:13:12] [20:13] Your Crescent Kick VI hits Tehatamani Scorcher for 918 damage.

If this change was done on purpose all weakness system is useless (at least for monks) now and can be completely deleted from the game  :(


Title: Re: GU 4 bugs - (no drama) - post
Post by: Fujitsu on March 22, 2008, 08:15:11 AM
Ellan NOTHING changed about weakness.  They still work the same.  Even if you saw
"exploited a weakeness for an additional 5k" 
" you hit with ashen hand for 5k"
You werent really getting an additional 5k.  Pre gu3 weakness worked fine, and it was parsed and determined that weakness were buged and the "exploited for an additional dmg" was in fact just a copy of the total dmg.  So even though you may have seen 5k extra dmg, it really was only adding 600 or something