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Title: Game update 4 (on test) Post by: Fujitsu on February 16, 2008, 04:16:58 PM Check it out few things
1) Haste changes arent in yet (wont be till gu5 now) 2) No monk changes (maybe cause QTM has been MIA for 3 weeks and hasnt had a chance to work with them?) 3) Crafted helms are god awful ugly Title: Re: Game update 4 (on test) Post by: Kivik on February 16, 2008, 07:01:40 PM The only helms that i will ever use is the eq2 monk rice hat :)
anything else will always be fugly Title: Re: Game update 4 (on test) Post by: Fujitsu on February 16, 2008, 10:48:31 PM The apw helm is killer, its a samurai hat (just like all other medium armor melee) but at least its original.
Crafted helm looks like a ball sack Title: Re: Game update 4 (on test) Post by: LeadFoot on February 17, 2008, 07:43:57 AM I heard torchbearer handwraps were increased to 82 dps on test. Wonder if that is part of increasing all high end monk weapons dps.
Title: Re: Game update 4 (on test) Post by: Kivik on February 17, 2008, 07:58:24 AM If im not mistaken all the APW mold stuff was increased(ill comapir the full set on test to my set on live) It really looked like it from what i saw before i went to bed.
Title: Re: Game update 4 (on test) Post by: Kivik on February 17, 2008, 11:49:20 AM Update on the APW gear increases...it was a mistake on programers ..they set item levels to 58 and not 53 so they scaled wrong =(..they since patched and all is back to normal =(
Title: Re: Game update 4 (on test) Post by: Baruka on February 24, 2008, 04:19:54 AM was checkin the soe boards etc under test undocumented changes and came across this.
"-Fist of Celerity has received a nerf.. It now does 1/2 dmg or in some cases 1/4." any know if it is true? intended ? Title: Re: Game update 4 (on test) Post by: Fujitsu on February 24, 2008, 07:26:01 AM hm dont know that poster and i wasnt aware of this hoping on my test toon
Title: Re: Game update 4 (on test) Post by: Fujitsu on February 24, 2008, 07:32:44 AM To update, their descriptions are currently the same as live gonna parse it.
Okay after parsing it, no change was made OTHER then they now display correctly in the log files. ALA You quickly strike torkald who mourns, dealing an additional 1512 You quickly strike torkald who mourns, dealing an additional 1549 You quickly strike torkald who mourns, dealing an additional 1534 Your Thousand Fist IV hits Torkald who mourns for 9006 AKA the line with "your xyz spell hits TARGET for DMG" the DMG is now 100% correct and the quick strikes are how much extra and can be ignored. As a side note, errant strike and weakness now parse correctly also.
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